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Can Dextyr Keep All These Strikers Alive? (DM: JoeNotCharles, Ozymandias79 Judging)
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<blockquote data-quote="JoeNotCharles" data-source="post: 4987629" data-attributes="member: 79945"><p>[sblock=Tonk]</p><p>Interesting move. And I even found a path that lets you do it! You have 12 move total with a double move, and the rock is 20' high, so you'll need to jump straight up to the top of it, which costs you 4 squares of movement. (If you were to do a long jump, to get some horizontal movement at the same time, you would need to jump <strong>80'</strong> horizontally to clear the 20' rock. That's a DC 80, btw. See the Athletics skill for where I got these numbers from.)</p><p></p><p>But you're in luck! Your roll of 23 is indeed enough to clear a 20' vertical, and I found a path that only costs 12 total! So you move to I15 (2 squares), I14 (1 square), I13 (1 square), J12 (1 square), K11 (1 square), jump to K10 (4 squares), L9 (1 square), jump to M8 (1 square), for 12 squares total.</p><p></p><p>This may even be a legal charge, depending on whether jumping 20 feet straight into the air to get onto the same level as the enemy counts as "moving directly to the nearest square from which you can attack the enemy". I suppose I'll allow it, but just this once.</p><p></p><p>I am, however, going to give it an OA as you fall past it.</p><p>[/sblock]</p><p></p><p>As the necromancer turns to flee, Blade manages to get an arm free from the necrotic restraints and lashes out, whacking him on the back of the head with the flat of his axe. The necromancer crumples.</p><p></p><p>Mikara fires two wild shots at the area of disturbed air. One sails right through but the other provokes an unearthly howl and a suddenly-visible splatter of blood. She backs off to the far end of the rock.</p><p></p><p>Tonk sprints out of the woods, leaps right up the side of the rock like a gazelle, and sails into the air, swinging his mace wildly. Near the end of his arc he feels it pass through something insubstantial and feels a cold hiss in his ear. Icy claws tear through him as he plunges downward towards the forest below. (Fortunately the foliage breaks his fall.)</p><p></p><p>As the specter becomes visible, it dives after Tonk, only to be caught at the last second by Tristan's arrow. With an unearthly wail, it fades away.</p><p></p><p>There is a distant rumble of thunder, echoed by another rumble below ground. The necromancer's eyes snap open and he intones, <span style="color: Purple">"They come! The Lords of Storm and Stone! They will avenge me! MWA-HA-HA!"</span> Then his eyes roll up in the back of his head and he slumps back to the ground, dead.</p><p></p><p>[sblock=Status]</p><p>Retcon: Blade hits the Necromancer with an OA, <s>killing him</s> knocking him out.</p><p></p><p>Mikara attacks the Specter with Twin Strike (with +7 attack bonus, +1 Prime Shot, -5 to hit invisible), rolling 13+7+1-5=16 and 5+7+1-5=8. One hit, for 7 damage (3 after insubstantial). She moves to D11.</p><p></p><p>Tonk runs to K11, jumps up to K10 with an Athletics roll of 23, and then jumps again to M8: <a href="http://invisiblecastle.com/roller/view/2311392/" target="_blank">Athletics (long jump) (1d20+9=13)</a>. Since he doesn't have a 2-square runup this time, divide that result by 10 to get the number of squares cleared: 1! Oh, I guess he couldn't have failed that, so no need to roll. Regardless, he attacks the Specter with a +1 for charging but a -5 for invisibility, hitting AC 16 for 12 damage (6 after insubstantial). The specter gets an OA: <a href="http://invisiblecastle.com/roller/view/2311404/" target="_blank">OA vs Tonk (1d20+7=17, 1d6+2=3)</a> Hit for 3. Then he falls 20 feet, taking 3 more damage (<a href="http://invisiblecastle.com/roller/view/2311397/" target="_blank">falling damage (2d10=16)</a> minus half of his <a href="http://invisiblecastle.com/roller/view/2311396/" target="_blank">Acrobatics to break fall (1d20+9=26)</a>).</p><p></p><p>Blade makes his save.</p><p></p><p>Tristan draws his bow and shoots the Specter for 6 damage after insubstantial. Congrats on being the only person to remember the penalty - even though you don't actually GET the penalty, since it turned visible when it attacked Tonk. It dies.</p><p></p><p>The necromancer commits mystic suicide. He's a necromancer, he can do that.</p><p></p><p>Now lets not hear any more talk of IC being against you! A -5 penalty to hit, and EVERYBODY HIT ANYWAY!</p><p></p><p>You now have time for exactly 5 minutes of rest - any Majestic Words (or other powers) used will not recharge in time for the next fight. That's enough time to do a reasonable number of tasks, such as climbing down off the rock or up on top of it. Tell me where you want to be placed starting the next fight, what you want to do during the rest, and give me initiative rolls.</p><p></p><p>Mikara at D11 (<span style="color: Red">11/24 hp + 4 thp</span>)</p><p>Tonk at M8 (<span style="color: Red">3/24 hp thp</span>)</p><p>Blade at N26 (<span style="color: Lime">27/29 hp</span>, OoE on Necromancer, +5 to Athletics, +2 to speed, +2 to damage with melee attacks)</p><p>Dextyr at N19 (<span style="color: Lime">19/28 hp</span>)</p><p>Tristan at K15 (<span style="color: Lime">20/28 hp</span>, OoE on Specter)</p><p></p><p><s>Necromancer at O26 (<span style="color: Red">0/54 hp</span>, used Horrific Visage)</s></p><p><s>Specter at N7 (<span style="color: Red">0/30 hp</span>, used Spectral Barrage)</s></p><p><s>Wisp Wraith at K9 (<span style="color: Green">1/1 hp</span>)</s></p><p><s>Wraith at H16 (<span style="color: Red">-10/31 hp</span>, used Shadow Glide)</s></p><p><s>Mad Wraith at J16 (<span style="color: Red">-2/38 hp</span>, -2 to attack rolls until end of Tonk's next turn, no aura until end of its next turn, used Touch of Chaos)</s></p><p><s>Wisp Wraith 1 at I16 (<span style="color: Red">-2/1 hp</span>)</s></p><p><s>Wisp Wraith 3 at J14 (<span style="color: Red">-2/1 hp</span>)</s></p><p><s>Wisp Wraith 4 at K14 (<span style="color: Red">-2/1 hp</span>)</s></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4987629, member: 79945"] [sblock=Tonk] Interesting move. And I even found a path that lets you do it! You have 12 move total with a double move, and the rock is 20' high, so you'll need to jump straight up to the top of it, which costs you 4 squares of movement. (If you were to do a long jump, to get some horizontal movement at the same time, you would need to jump [b]80'[/b] horizontally to clear the 20' rock. That's a DC 80, btw. See the Athletics skill for where I got these numbers from.) But you're in luck! Your roll of 23 is indeed enough to clear a 20' vertical, and I found a path that only costs 12 total! So you move to I15 (2 squares), I14 (1 square), I13 (1 square), J12 (1 square), K11 (1 square), jump to K10 (4 squares), L9 (1 square), jump to M8 (1 square), for 12 squares total. This may even be a legal charge, depending on whether jumping 20 feet straight into the air to get onto the same level as the enemy counts as "moving directly to the nearest square from which you can attack the enemy". I suppose I'll allow it, but just this once. I am, however, going to give it an OA as you fall past it. [/sblock] As the necromancer turns to flee, Blade manages to get an arm free from the necrotic restraints and lashes out, whacking him on the back of the head with the flat of his axe. The necromancer crumples. Mikara fires two wild shots at the area of disturbed air. One sails right through but the other provokes an unearthly howl and a suddenly-visible splatter of blood. She backs off to the far end of the rock. Tonk sprints out of the woods, leaps right up the side of the rock like a gazelle, and sails into the air, swinging his mace wildly. Near the end of his arc he feels it pass through something insubstantial and feels a cold hiss in his ear. Icy claws tear through him as he plunges downward towards the forest below. (Fortunately the foliage breaks his fall.) As the specter becomes visible, it dives after Tonk, only to be caught at the last second by Tristan's arrow. With an unearthly wail, it fades away. There is a distant rumble of thunder, echoed by another rumble below ground. The necromancer's eyes snap open and he intones, [color=Purple]"They come! The Lords of Storm and Stone! They will avenge me! MWA-HA-HA!"[/color] Then his eyes roll up in the back of his head and he slumps back to the ground, dead. [sblock=Status] Retcon: Blade hits the Necromancer with an OA, [s]killing him[/s] knocking him out. Mikara attacks the Specter with Twin Strike (with +7 attack bonus, +1 Prime Shot, -5 to hit invisible), rolling 13+7+1-5=16 and 5+7+1-5=8. One hit, for 7 damage (3 after insubstantial). She moves to D11. Tonk runs to K11, jumps up to K10 with an Athletics roll of 23, and then jumps again to M8: [url=http://invisiblecastle.com/roller/view/2311392/]Athletics (long jump) (1d20+9=13)[/url]. Since he doesn't have a 2-square runup this time, divide that result by 10 to get the number of squares cleared: 1! Oh, I guess he couldn't have failed that, so no need to roll. Regardless, he attacks the Specter with a +1 for charging but a -5 for invisibility, hitting AC 16 for 12 damage (6 after insubstantial). The specter gets an OA: [url=http://invisiblecastle.com/roller/view/2311404/]OA vs Tonk (1d20+7=17, 1d6+2=3)[/url] Hit for 3. Then he falls 20 feet, taking 3 more damage ([url=http://invisiblecastle.com/roller/view/2311397/]falling damage (2d10=16)[/url] minus half of his [url=http://invisiblecastle.com/roller/view/2311396/]Acrobatics to break fall (1d20+9=26)[/url]). Blade makes his save. Tristan draws his bow and shoots the Specter for 6 damage after insubstantial. Congrats on being the only person to remember the penalty - even though you don't actually GET the penalty, since it turned visible when it attacked Tonk. It dies. The necromancer commits mystic suicide. He's a necromancer, he can do that. Now lets not hear any more talk of IC being against you! A -5 penalty to hit, and EVERYBODY HIT ANYWAY! You now have time for exactly 5 minutes of rest - any Majestic Words (or other powers) used will not recharge in time for the next fight. That's enough time to do a reasonable number of tasks, such as climbing down off the rock or up on top of it. Tell me where you want to be placed starting the next fight, what you want to do during the rest, and give me initiative rolls. Mikara at D11 ([color=Red]11/24 hp + 4 thp[/color]) Tonk at M8 ([color=Red]3/24 hp thp[/color]) Blade at N26 ([color=Lime]27/29 hp[/color], OoE on Necromancer, +5 to Athletics, +2 to speed, +2 to damage with melee attacks) Dextyr at N19 ([color=Lime]19/28 hp[/color]) Tristan at K15 ([color=Lime]20/28 hp[/color], OoE on Specter) [s]Necromancer at O26 ([color=Red]0/54 hp[/color], used Horrific Visage)[/s] [s]Specter at N7 ([color=Red]0/30 hp[/color], used Spectral Barrage)[/s] [s]Wisp Wraith at K9 ([color=Green]1/1 hp[/color])[/s] [s]Wraith at H16 ([color=Red]-10/31 hp[/color], used Shadow Glide)[/s] [s]Mad Wraith at J16 ([color=Red]-2/38 hp[/color], -2 to attack rolls until end of Tonk's next turn, no aura until end of its next turn, used Touch of Chaos)[/s] [s]Wisp Wraith 1 at I16 ([color=Red]-2/1 hp[/color])[/s] [s]Wisp Wraith 3 at J14 ([color=Red]-2/1 hp[/color])[/s] [s]Wisp Wraith 4 at K14 ([color=Red]-2/1 hp[/color])[/s] [/sblock] [/QUOTE]
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Can Dextyr Keep All These Strikers Alive? (DM: JoeNotCharles, Ozymandias79 Judging)
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