D&D 5E (2024) Cantrip - Teleblip

I think the name sounds a bit silly, can we think of a better one that hasn't already been used? I'm struggling. Microjaunt? Not really. "Blip" on it's own is a little better.
 

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Most "utility" cantrips don't scale, that's usually damage cantrips. They also scale at the entry to a new tier of play, 5th, 11th, and 17th level.

Is there some sort of character in mind for this spell? It's a little unclear to me who this is intended for.
Primarily for the squishies to get out of Melee, as most attack cantrips are ranged. I could see an Arcane Trickster getting a lot of use out of it. Maybe Eldritch Knight or Bladedancer could benefit from it to escape one melee attacker to get to another.
 

Primarily for the squishies to get out of Melee, as most attack cantrips are ranged.
I think we might disagree here about how desirable it is to let squishies have a resourcless way to get it off a bind.

I could see an Arcane Trickster getting a lot of use out of it. Maybe Eldritch Knight or Bladedancer could benefit from it to escape one melee attacker to get to another.
I would suspect the latter two would be more interested, since this would be competing with cunning action. For those who don't have that conflict, how do you think this stacks up against blade ward or resistance ?
 


Well, I figure in most cases if it was an action, it would be easier to just do disengage, until you got into the extra things at higher levels.
The difference being that Disengage and Move would get you 30 feet away from your opponent. Next round you are likely in melee range again.
With your cantrip and a Move you can end your turn 35 or 40 feet away from your opponent, a distance most enemies will not be able to close and attack. And if the cantrip is a Bonus Action, you will still have your Action to attack with.
 


I think just allowing to move 5 feet as a bonus action without taking opportunity attacks would be fine. Maybe give it 1 more (non combat) use to give it some flexibility. And as an utility spell it then is simple, still useful and wont bring martials to tears as often.


Maybe something with time? Like choose 1:

  • Make 5 feet movement without proviking opportunity attacks: Time skip
  • Let food not spoil/get worse for 1 day: Time stop
  • Repair a small item not worth more than 5g which was destroyed less than 24 hours ago: Time reverse

Also partially solves the problem that combat cantrip takes away from utility cantrips and vice versa
 

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