Although I started playing (DMing) Castles & Crusades mainly to allow combats to go more quickly, I found out quickly what we all know - that C&C requires far less DM prep time than 3E. The result, in my campaign, has been that I've had a lot more time to flesh out details that matter more to me - cultures, NPC personalities, plotlines, etc.
I'd found that before, using 3E, I tended to have a good "opening show," with the cultures and backgrounds of the campaign fairly well detailed; but as the game proceeded from session to session, I never had time to revisit and revise the background.
Mainly I've used the extra time to build plotlines - we've got high level characters, so they interact with a great many influential people in the campaign world. I've had the time to flesh out the political ambitions and the interpresonal relationships that drive the political situation.
Anyone else find that the extra time is resulting in a better-developed campaign?
I'd found that before, using 3E, I tended to have a good "opening show," with the cultures and backgrounds of the campaign fairly well detailed; but as the game proceeded from session to session, I never had time to revisit and revise the background.
Mainly I've used the extra time to build plotlines - we've got high level characters, so they interact with a great many influential people in the campaign world. I've had the time to flesh out the political ambitions and the interpresonal relationships that drive the political situation.
Anyone else find that the extra time is resulting in a better-developed campaign?