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<blockquote data-quote="Herzog" data-source="post: 3994069" data-attributes="member: 25696"><p>Couldn't keep out of the discussion....</p><p></p><p></p><p>If a player thinks her character is a famous, and the DM disagrees, then the character is NOT famous.</p><p>The player controls the character, the DM controls the world and the NPC's in it. If the DM thinks the NPC's have never heard of this character, then they haven't. Some ridiculing might come along, but don't overdo it. Simply repeating 'no, we haven't heard of you.' should do the trick.</p><p></p><p>That said, if a player continues to play a character in a way that is inconsistent with the campaign world, it is time to take the conversation out of the game.</p><p>Explain that your views differ, and the way her character is acting is likely to cause NPC's to react to her with disdain instead of awe.</p><p>Explain that if she wants her character to be famous, she should work on that in the game, and that, given the rest of her background, that could cause repercussions.</p><p></p><p>If that doesn't help, you might have to be more blunt.</p><p>Me, I'm thinking of statements like: ' No, your character is not famous. If she keeps acting like she is, she might end up in the nuthouse!' </p><p></p><p>Again, the DM controls the world. Although the game-impact of a 'famous' character is less obvious, essentially it is simmilar to a character saying: ' My character inherited this sword from his great-grandfather. It does 36d12 damage.' If the DM disagrees, he may continue saying that, or acting like it (in character), but the NPC reactions (and actual amount of damage he does with the sword) should be obvious.</p><p></p><p>Herzog</p></blockquote><p></p>
[QUOTE="Herzog, post: 3994069, member: 25696"] Couldn't keep out of the discussion.... If a player thinks her character is a famous, and the DM disagrees, then the character is NOT famous. The player controls the character, the DM controls the world and the NPC's in it. If the DM thinks the NPC's have never heard of this character, then they haven't. Some ridiculing might come along, but don't overdo it. Simply repeating 'no, we haven't heard of you.' should do the trick. That said, if a player continues to play a character in a way that is inconsistent with the campaign world, it is time to take the conversation out of the game. Explain that your views differ, and the way her character is acting is likely to cause NPC's to react to her with disdain instead of awe. Explain that if she wants her character to be famous, she should work on that in the game, and that, given the rest of her background, that could cause repercussions. If that doesn't help, you might have to be more blunt. Me, I'm thinking of statements like: ' No, your character is not famous. If she keeps acting like she is, she might end up in the nuthouse!' Again, the DM controls the world. Although the game-impact of a 'famous' character is less obvious, essentially it is simmilar to a character saying: ' My character inherited this sword from his great-grandfather. It does 36d12 damage.' If the DM disagrees, he may continue saying that, or acting like it (in character), but the NPC reactions (and actual amount of damage he does with the sword) should be obvious. Herzog [/QUOTE]
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