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<blockquote data-quote="Bront" data-source="post: 2248919" data-attributes="member: 19696"><p>Simply adding a weapon to a race as a martial weapon only effects a few classes. You want something that is more universal, or at least can be (skill bonus, vision, ect). Weapons are a bit more cultural. So, do ALL humans like to use the Bastard Sword?</p><p><strong>Dwarves</strong> tweek isn't a tweek as much as a rules clairification. See above notes.</p><p><strong>Elves:</strong> I'd either leave the elves alone, or simply give them a +1 to hit with bows. Or find something else to tweek.</p><p><strong>Half-Orcs: </strong> See comments about weapons, though I think this is actualy a good idea for Half-Orcs, I'd give them something else too (I always though they were underpowered).</p><p>What about Gnomes, Half-Elves, and Halflings? Or are they non-existant?</p><p></p><p></p><p>I like that idea. I often find a lack of feats limiting, as do most of the other gamers at my table, so we often award an extra "background" feat.</p><p> </p><p></p><p><strong>Paladin:</strong> You've never seen a Paladin with a HUGE charisma have you? Paladins with High Charismas are nearly immune to magic with such high saves (+4 to all saves is nice, and I've seen higher). Sure, they're not fighters, but they are cool. If you want to open them up, drop the multi-class restrictions on them (and monks)</p><p><strong>Ranger:</strong> Um, oops, I've been using this ability wrong <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> I always assumed it was -3 instead of /2, though I've not seen a ranger played above 4th level in 3.5, so no harm yet.</p><p></p><p></p><p>So, Metamagic feats are even better for spontanious spell casters than before?</p><p>With those tweeks, TWF will see a HUGE increase in use. Perhaps making an additional feat that eliminates the -2/-2 accessable with a BAB of +4 or 8 or something like that.</p><p>Limit the arc on Manyshot, otherwise you'll have archers who can hit someone "Behind" them, otherwise not a huge issue.</p><p>Quickdraw, ok, what prevents someone from having a +5 Defender and a +5 Flaming sword, and swapping between the two of them when attacking vs when not attacking? Make a quick Sheath feat.</p><p>I can understand requiring Wild Talent for Psionics, if you feel that's a balancing factor, go for it, but I don't like it for the Sorceror.</p></blockquote><p></p>
[QUOTE="Bront, post: 2248919, member: 19696"] Simply adding a weapon to a race as a martial weapon only effects a few classes. You want something that is more universal, or at least can be (skill bonus, vision, ect). Weapons are a bit more cultural. So, do ALL humans like to use the Bastard Sword? [B]Dwarves[/B] tweek isn't a tweek as much as a rules clairification. See above notes. [B]Elves:[/B] I'd either leave the elves alone, or simply give them a +1 to hit with bows. Or find something else to tweek. [B]Half-Orcs: [/B] See comments about weapons, though I think this is actualy a good idea for Half-Orcs, I'd give them something else too (I always though they were underpowered). What about Gnomes, Half-Elves, and Halflings? Or are they non-existant? I like that idea. I often find a lack of feats limiting, as do most of the other gamers at my table, so we often award an extra "background" feat. [B]Paladin:[/B] You've never seen a Paladin with a HUGE charisma have you? Paladins with High Charismas are nearly immune to magic with such high saves (+4 to all saves is nice, and I've seen higher). Sure, they're not fighters, but they are cool. If you want to open them up, drop the multi-class restrictions on them (and monks) [B]Ranger:[/B] Um, oops, I've been using this ability wrong :uhoh: I always assumed it was -3 instead of /2, though I've not seen a ranger played above 4th level in 3.5, so no harm yet. So, Metamagic feats are even better for spontanious spell casters than before? With those tweeks, TWF will see a HUGE increase in use. Perhaps making an additional feat that eliminates the -2/-2 accessable with a BAB of +4 or 8 or something like that. Limit the arc on Manyshot, otherwise you'll have archers who can hit someone "Behind" them, otherwise not a huge issue. Quickdraw, ok, what prevents someone from having a +5 Defender and a +5 Flaming sword, and swapping between the two of them when attacking vs when not attacking? Make a quick Sheath feat. I can understand requiring Wild Talent for Psionics, if you feel that's a balancing factor, go for it, but I don't like it for the Sorceror. [/QUOTE]
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