Fourth edition, for me, has been about exploring the options available in new mechanics and the exception-based design sphere. I believe this has also been the process of the designers. In a lot of instances we've seen things evolve and change, sometimes quite drastically, as initial concepts didn't pan out or were refined. The Controller role springs to mind as a prime example, but so too does the nature of Leaders & Solos.
The way Leader currently works is as a sub-division within other roles. This has never sat well with me because there's no means to determine the increase in power of a "leader" and it's just, IMO, sloppy design. If there is going to be a genuine leader creature, then it should be a genuine leader.
I'd like to see these concepts redefined, either for 4e or 5e or whatever.
A Leader should be like what a solo is today. It's a monster that is extremely tough, a boss, but in reality most solos need a cadre of minions to make them a true encounter. And so you get the Leader role, redefined.
In order to compensate for this oversight, solos in 4e have a bit of a split-personality. Some require extra additions in order to be a true encounter whilst others have been designed as genuine solo encounters. This division should be redesigned so that all solos are genuine solo encounters.
The way Leader currently works is as a sub-division within other roles. This has never sat well with me because there's no means to determine the increase in power of a "leader" and it's just, IMO, sloppy design. If there is going to be a genuine leader creature, then it should be a genuine leader.
I'd like to see these concepts redefined, either for 4e or 5e or whatever.
A Leader should be like what a solo is today. It's a monster that is extremely tough, a boss, but in reality most solos need a cadre of minions to make them a true encounter. And so you get the Leader role, redefined.
In order to compensate for this oversight, solos in 4e have a bit of a split-personality. Some require extra additions in order to be a true encounter whilst others have been designed as genuine solo encounters. This division should be redesigned so that all solos are genuine solo encounters.
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