Dannyalcatraz said:
Don't get me wrong, I LOVE smart PCs- but just from a game-math standpoint, I'd switch the stats to read
Yikes. I'd go with:
STR- 10
DEX- 12
CON- 15
INT- 10
WIS- 15
CHA- 12
Well, I'm glad you asked!

I disagree with:
2) AC, and thus Dex, is more important to character survivability than Con. Every point of bonus to your PC's AC represents a 5% shift in the number of hits he'll take. Your AC affects EVERY attack targeted at you. HP, and thus Con, only comes into play AFTER he gets hit (after an opponent defeats the target's AC), and then only once. Plus, a higher dex means a higher "Flat-Footed" AC.
At medium and higher levels, your cleric should avoid being in too much combat. Your medium BAB, lack of feats, and lack of martial weapons really hurts. If you want AC, go for a heavy armor, but chances are that you're going to be getting hit if you get into melee combat regardless. At medium levels, I'd go with a full plate armor for AC, but that limits your speed a little. At higher levels, I'd go for a mithral medium armor and make sure you have a Dex-boosting spell up most of the time.
Your hit points
really make a difference, though. 2 extra hp per level, plus whatever Con-boosting stuff you have is going to make the difference in most battles. Plus, a higher Con means a higher Fort save which means, although your Fort is already good, you have those extra 5% chances to avoid the save-or-die spells.
IMHO, STR and DEX could be swapped, but CON is a major stat for any character.
The Shaman said:
Forgive me, but wasn't the point of the thread to figure out how to play the character as presented? I don't mean to be rude, but anyone can arrange the stats to fit their ideas - how about coming up with ideas that fit the given stats?
He asked for help, we're giving help. Stat allocation looks like it needs help to me, so that gets rolled in. If the OP had his WIS at 10, wouldn't you think to say, "Y'know, that's not very good. You might want to cast every once in a while."