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<blockquote data-quote="Dannyalcatraz" data-source="post: 2267879" data-attributes="member: 19675"><p>Jdvn1:</p><p></p><p>Given that the Cleric only has 140 gp, he needs whatever help he can get to his AC. The best armor he can afford is Scale mail and shield, which allows a dex bonus of up to +3. Thus, with his Dex at 15, he'll have the maximum AC he can get.</p><p></p><p>At lower levels, its MUCH more important not to be hit than to survive a single hit. Just comparing Max Dex vs. Max Con:</p><p></p><p>Max Dex the Cleric has 8HP and an AC of 18. If the average weapon is 1d6 x2, it does 3.5 damage on an average hit. 3 average hits will then do 10.5 damage. 2 max damage hits or a maxed out crit will do 12 damage. The average roll on a D20 is 10.5, and a roll of 18 or better occurs 15% of the time (1 roll in 6.67).</p><p></p><p>Max Con the Cleric will have 12HP and an AC of 17. It will take 4 average hits or the same 2 max hits/1 maxed crit to drop him. A roll of 17 or better occurs 20% of the time (1 roll in 5).</p><p></p><p>The probability of the second cleric surviving an average combat are worse. He can take more damage, but he'll be hit more often.</p><p></p><p>Onto other matters:</p><p></p><p>Before you settle on the arrangement of stats- think: does your DM have a penchant for throwing Undead around. If so, you'll want at least a 12 in Cha to get an edge on your Turn attempts.</p><p></p><p>How do you envision the cleric, Quill? A zealot who converts unbelievers by force, or someone who tries to gather converts by being an exemplar of the good that Bahamut can do if you accept him as your divine leader?</p><p></p><p>Is he of noble birth? From a merchant family? A Peasant? All have RP potential.</p><p></p><p>Weapon choice? I, too, favor blunt weapons for getting rid of undead, the perennial enemy of the typical priest, and the quarterstaff is typical of a traveller/mendicant. However, Dragons are powerful, heavily armored, fearless and bold- and the best combo I can see is Scale mail (protective and as close to dragon-skin as possible), a Spiked Large Shield, and a Morningstar (same damage as Q-staff, but only 1 handed). That combo keeps your damage curve at its max (without taking a feat or multiclassing) and maximizes your AC. If you (down the road) take Imp. Shield Bash and 2 weapon fighting, so much the better.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2267879, member: 19675"] Jdvn1: Given that the Cleric only has 140 gp, he needs whatever help he can get to his AC. The best armor he can afford is Scale mail and shield, which allows a dex bonus of up to +3. Thus, with his Dex at 15, he'll have the maximum AC he can get. At lower levels, its MUCH more important not to be hit than to survive a single hit. Just comparing Max Dex vs. Max Con: Max Dex the Cleric has 8HP and an AC of 18. If the average weapon is 1d6 x2, it does 3.5 damage on an average hit. 3 average hits will then do 10.5 damage. 2 max damage hits or a maxed out crit will do 12 damage. The average roll on a D20 is 10.5, and a roll of 18 or better occurs 15% of the time (1 roll in 6.67). Max Con the Cleric will have 12HP and an AC of 17. It will take 4 average hits or the same 2 max hits/1 maxed crit to drop him. A roll of 17 or better occurs 20% of the time (1 roll in 5). The probability of the second cleric surviving an average combat are worse. He can take more damage, but he'll be hit more often. Onto other matters: Before you settle on the arrangement of stats- think: does your DM have a penchant for throwing Undead around. If so, you'll want at least a 12 in Cha to get an edge on your Turn attempts. How do you envision the cleric, Quill? A zealot who converts unbelievers by force, or someone who tries to gather converts by being an exemplar of the good that Bahamut can do if you accept him as your divine leader? Is he of noble birth? From a merchant family? A Peasant? All have RP potential. Weapon choice? I, too, favor blunt weapons for getting rid of undead, the perennial enemy of the typical priest, and the quarterstaff is typical of a traveller/mendicant. However, Dragons are powerful, heavily armored, fearless and bold- and the best combo I can see is Scale mail (protective and as close to dragon-skin as possible), a Spiked Large Shield, and a Morningstar (same damage as Q-staff, but only 1 handed). That combo keeps your damage curve at its max (without taking a feat or multiclassing) and maximizes your AC. If you (down the road) take Imp. Shield Bash and 2 weapon fighting, so much the better. [/QUOTE]
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