CharOp? Enlarging the Crit area

GreyLord

Legend
Without the use of Powers, what are the way that you can increase the Crit range of weapons. There are the obvious feats in the PHB, but what stacks and what else do you use to give you the most chance to hit a crit?

Trying to see if there is a way to get a character in 4e to be able to hit a crit on a roll of 14+ normally.

Second option, show how you can use powers and which one (please state source book and page if possible) to enable you to get as big of a crit range as possible.

Person with the largest range for a crit hit wins...well...nothing but the pride that they managed to get the biggest range...
 

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Trying to see if there is a way to get a character in 4e to be able to hit a crit on a roll of 14+ normally.

Define normally. Do you mean as in every roll? Not possible. 4E is very strict about critical hits - they don't stack and anything that alters the range simply states the range as X-20. Anything better than 19-20 is usually very situational and limited use.

The best I could find is Anthem of Progress (DP), Chosen Utility 26. For an encounter, it lets you and your allies crit with at-wills on 16-20. I couldn't find anything with a range larger than that.

If you want to increase the chance of getting critical hits, you want to maximize your ability to re-roll. Your best bet is the Avenger's Oath of Enmity plus the feat that lets you crit when you roll the same number twice.
 

Best place to find a way to optimize critical hits is, unsurprisingly, Character Optimization on the wizards boards. Here's a link:

http://community.wizards.com/go/thr...t_And_What_To_Do_With_It&post_num=1#379780289

Off the top of my head, the 3 best ways to get increased critical range is to be a rogue with the Daggermaster paragon path, or a warlock with the Student of Caiphon paragon path; both increase crit range to 18-20, though you must be using daggers and radiant powers, respectively. The third is to be an Avenger.

One of the cheesier ways to get crits on a regular basis is to:

* Be an Avenger with the Censure of Pursuit
* Take the Ardent Champion paragon path. The feature "Holy Ardor" makes it so that whenever you roll the same number on your two oath dice, as long as they're not 1s, you crit.
* Take the Lord of Fate epic destiny. The level 26 utility "Golden Mean" is a burst, and everyone within the burst treats die rolls as if they showed 10. As long as you hit the enemy on a 10, both your dice are 10 and you crit (automatic hits are explicitly only on a natural 20).

The only downside is the utility must be sustained and only lasts about 5 rounds. Still, 5 rounds of crits should be more than enough to end an encounter at level 26. That is, unless your DM drops a Tarrasque on you before you can pull it off.

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I have a crit-shattering paladin build that is still the best as far as I can tell. Guaranteed 250+ damage while stacking 6 separate status effects. It started as a joke in LFR but grew to be quite ridiculous ;)
 

"everyone within the burst treats die rolls as if they showed 10"

Hm, as DM I'm not sure if I'd let that count as "roll exactly 10" for crit purposes. Sounds like quite a fun late-game cheese though. I think the way 4e is designed, having some game-breaking stuff at the very highest levels could be regarded as a reward for slogging through 20-something levels of 'balanced' encounters.

I think game-breaking stuff that kicks in at Heroic or Paragon is much more of a problem, though.
 

Hm, as DM I'm not sure if I'd let that count as "roll exactly 10" for crit purposes. Sounds like quite a fun late-game cheese though. I think the way 4e is designed, having some game-breaking stuff at the very highest levels could be regarded as a reward for slogging through 20-something levels of 'balanced' encounters.

I think game-breaking stuff that kicks in at Heroic or Paragon is much more of a problem, though.

I agree. The difference between rolling a 10 and "as if you rolled a 10" is the crit, much like the difference between a 20 and a natural 20. I am not sure I would disallow it, but I am also not sure I would allow it either. Depends on how it plays and the fun value.

Edit: Assuming there is no clear rule decision, which I am interested in hearing.
 
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I have a crit-shattering paladin build that is still the best as far as I can tell. Guaranteed 250+ damage while stacking 6 separate status effects. It started as a joke in LFR but grew to be quite ridiculous ;)


If you don't share the details you really aren't helping to move the conversation along very much.
 

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