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Charwoman Gene's Scales of War (IC)
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<blockquote data-quote="Charwoman Gene" data-source="post: 4572602" data-attributes="member: 5044"><p>[sblock=PC Turn Notes]Thanee if you want to delay/ready, make your action clear in the IC text. I will retcon this one.</p><p>Redclaw Can you tell me what square you charge to in the future?</p><p>Shaggy Spellsword Your shift moves you into Mognyr. I have negated it.</p><p></p><p>[/sblock]</p><p>You hear a dull scraping sound as the braziers slide forward.</p><p></p><p>"Shoot the furry one, we need a rug!", one of the goblins shout as both fire at Mognyr. The bolts hurt, but he is strong enough to keep fighting.</p><p></p><p>One of the hobgoblin cries, "Back UP!" and the work together to move toward the main part of the room.</p><p></p><p>A gout of flame leaps from one brazier to the other in an impressive display.</p><p></p><p>[sblock=monster actions]</p><p><a href="http://invisiblecastle.com/roller/view/1834429/" target="_blank">2 vs. Mognyr AC 16 (1d20 9=18, 1d6 4=9, 1d20 9=26, 1d6 4=6)</a></p><p>Mognyr hit for 15</p><p><a href="http://invisiblecastle.com/roller/view/1834474/" target="_blank">Formation Strike Vs.AC Kazim 19, Kalon 17 (1d20 7=14, 1d10 4=11, 1d20 7=19, 1d10 4=7)</a></p><p>Kalon hit for 7</p><p>One shifts as part of formation strike both shiFt (stupid filter <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) on their move</p><p>The Orange is the fire path. It moves from one to the other it is not there now.</p><p>[/sblock]</p><p><img src="http://farm4.static.flickr.com/3019/3078424016_cfb5cbf7c7_o_d.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Status:</p><p>Keyleth HP 24/24[12], HS 8/8[6], AP 1;</p><p>Mogrym HP 16/31[15], HS 12/12[7], AP 1; +2 Attack;</p><p>Horatio HP 24/24[12], HS 8/8[6], AP 1</p><p>Kazim HP 29/29[12], HS 11/11[7], AP 1; +2 Attack;</p><p>Kalon HP 27/29[14], HS 9/11[7], AP 1; +2 Attack;</p><p>Brock HP 24/24[12], HS 8/8[6], AP 1</p><p></p><p>G1 31/31[15];</p><p>G2 31/31[15];</p><p>H1 14/47[23]; Marked(Kazim);</p><p>H2 18/47[23]; Marked(Kalon), Bloodied, Hunter's Quarry(Keyleth);</p><p>[sblock=enemy stats]2 Goblin Sharpshooters (G) Level 2 Artillery</p><p>Small natural humanoid (goblin) XP 125 each</p><p>Initiative +5 Senses Perception +2; low-light vision</p><p>HP 31; Bloodied 15</p><p>AC 16; Fortitude 12, Reflex 14, Will 11</p><p>Speed 6; see also goblin tactics</p><p>m Short Sword (standard; at-will) ✦ Weapon</p><p>+6 vs. AC; 1d6 + 2 damage.</p><p>r Hand Crossbow (standard; at-will) ✦ Weapon</p><p>Ranged 10/20; +9 vs. AC; 1d6 + 4 damage.</p><p>Sniper</p><p>When a goblin sharpshooter makes a ranged attack from</p><p>hiding and misses, it is still considered to be hiding.</p><p>Combat Advantage</p><p>The goblin sharpshooter deals an extra 1d6 damage against</p><p>any target it has combat advantage against.</p><p>Goblin Tactics (immediate reaction, when missed by a melee</p><p>attack; at-will)</p><p>The goblin shifts 1 square.</p><p>Alignment Evil Languages Common, Goblin</p><p>Skills Stealth +12, Thievery +12</p><p>Str 14 (+3) Dex 18 (+5) Wis 13 (+2)</p><p>Con 13 (+2) Int 8 (+0) Cha 8 (+0)</p><p>Equipment leather armor, short sword, hand crossbow with</p><p>20 bolts</p><p></p><p>2 Hobgoblin Soldiers (H) Level 3 Soldier</p><p>Medium natural humanoid XP 150 each</p><p>Initiative +7 Senses Perception +3; low-light vision</p><p>HP 47; Bloodied 23</p><p>AC 20 (22 with phalanx soldier); Fortitude 18, Reflex 16, Will 16</p><p>Speed 5</p><p>m Flail (standard; at-will) ✦ Weapon</p><p>+7 vs. AC; 1d10 + 4 damage, the target is marked and</p><p>slowed until the end of the hobgoblin soldier’s next turn.</p><p>M Formation Strike (standard; at-will) ✦ Weapon</p><p>Requires flail; +7 vs. AC; 1d10 + 4 damage, and the</p><p>hobgoblin soldier shifts 1 square provided it ends in a</p><p>space adjacent to another hobgoblin.</p><p>Hobgoblin Resilience (immediate reaction, when the hobgoblin</p><p>soldier suffers an effect that a save can end; encounter)</p><p>The hobgoblin soldier rolls a saving throw against the effect.</p><p>Phalanx Soldier</p><p>The hobgoblin soldier gains a +2 bonus to AC while at least</p><p>one hobgoblin ally is adjacent to it.</p><p>Alignment Evil Languages Common, Goblin</p><p>Skills Athletics +10, History +8</p><p>Str 19 (+5) Dex 14 (+3) Wis 14 (+3)</p><p>Con 15 (+3) Int 11 (+1) Cha 10 (+1)</p><p>Equipment scale armor, heavy shield, flail[/sblock]</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 4572602, member: 5044"] [sblock=PC Turn Notes]Thanee if you want to delay/ready, make your action clear in the IC text. I will retcon this one. Redclaw Can you tell me what square you charge to in the future? Shaggy Spellsword Your shift moves you into Mognyr. I have negated it. [/sblock] You hear a dull scraping sound as the braziers slide forward. "Shoot the furry one, we need a rug!", one of the goblins shout as both fire at Mognyr. The bolts hurt, but he is strong enough to keep fighting. One of the hobgoblin cries, "Back UP!" and the work together to move toward the main part of the room. A gout of flame leaps from one brazier to the other in an impressive display. [sblock=monster actions] [url=http://invisiblecastle.com/roller/view/1834429/]2 vs. Mognyr AC 16 (1d20 9=18, 1d6 4=9, 1d20 9=26, 1d6 4=6)[/url] Mognyr hit for 15 [url=http://invisiblecastle.com/roller/view/1834474/]Formation Strike Vs.AC Kazim 19, Kalon 17 (1d20 7=14, 1d10 4=11, 1d20 7=19, 1d10 4=7)[/url] Kalon hit for 7 One shifts as part of formation strike both shiFt (stupid filter :):):):)) on their move The Orange is the fire path. It moves from one to the other it is not there now. [/sblock] [img]http://farm4.static.flickr.com/3019/3078424016_cfb5cbf7c7_o_d.png[/img] Status: Keyleth HP 24/24[12], HS 8/8[6], AP 1; Mogrym HP 16/31[15], HS 12/12[7], AP 1; +2 Attack; Horatio HP 24/24[12], HS 8/8[6], AP 1 Kazim HP 29/29[12], HS 11/11[7], AP 1; +2 Attack; Kalon HP 27/29[14], HS 9/11[7], AP 1; +2 Attack; Brock HP 24/24[12], HS 8/8[6], AP 1 G1 31/31[15]; G2 31/31[15]; H1 14/47[23]; Marked(Kazim); H2 18/47[23]; Marked(Kalon), Bloodied, Hunter's Quarry(Keyleth); [sblock=enemy stats]2 Goblin Sharpshooters (G) Level 2 Artillery Small natural humanoid (goblin) XP 125 each Initiative +5 Senses Perception +2; low-light vision HP 31; Bloodied 15 AC 16; Fortitude 12, Reflex 14, Will 11 Speed 6; see also goblin tactics m Short Sword (standard; at-will) ✦ Weapon +6 vs. AC; 1d6 + 2 damage. r Hand Crossbow (standard; at-will) ✦ Weapon Ranged 10/20; +9 vs. AC; 1d6 + 4 damage. Sniper When a goblin sharpshooter makes a ranged attack from hiding and misses, it is still considered to be hiding. Combat Advantage The goblin sharpshooter deals an extra 1d6 damage against any target it has combat advantage against. Goblin Tactics (immediate reaction, when missed by a melee attack; at-will) The goblin shifts 1 square. Alignment Evil Languages Common, Goblin Skills Stealth +12, Thievery +12 Str 14 (+3) Dex 18 (+5) Wis 13 (+2) Con 13 (+2) Int 8 (+0) Cha 8 (+0) Equipment leather armor, short sword, hand crossbow with 20 bolts 2 Hobgoblin Soldiers (H) Level 3 Soldier Medium natural humanoid XP 150 each Initiative +7 Senses Perception +3; low-light vision HP 47; Bloodied 23 AC 20 (22 with phalanx soldier); Fortitude 18, Reflex 16, Will 16 Speed 5 m Flail (standard; at-will) ✦ Weapon +7 vs. AC; 1d10 + 4 damage, the target is marked and slowed until the end of the hobgoblin soldier’s next turn. M Formation Strike (standard; at-will) ✦ Weapon Requires flail; +7 vs. AC; 1d10 + 4 damage, and the hobgoblin soldier shifts 1 square provided it ends in a space adjacent to another hobgoblin. Hobgoblin Resilience (immediate reaction, when the hobgoblin soldier suffers an effect that a save can end; encounter) The hobgoblin soldier rolls a saving throw against the effect. Phalanx Soldier The hobgoblin soldier gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it. Alignment Evil Languages Common, Goblin Skills Athletics +10, History +8 Str 19 (+5) Dex 14 (+3) Wis 14 (+3) Con 15 (+3) Int 11 (+1) Cha 10 (+1) Equipment scale armor, heavy shield, flail[/sblock] [/QUOTE]
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