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Chess is not an RPG: The Illusion of Game Balance
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<blockquote data-quote="Jhaelen" data-source="post: 6406324" data-attributes="member: 46713"><p>Well, I'm with Celebrim regarding rolling for stats. We'd been playing for many years with randomly rolled stats, and what I've found was that our houserules to mitigate the randomness got more elaborate and complicated all the time. When 3e introduced the point-buy method, I used it and never looked back. </p><p></p><p>(Warning: anecdote coming in<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I had exactly one player who complained and wanted to roll dice. That player was known to be rather lucky when rolling his d6. Still, I told him: "Well, you get to roll up one character using 6x 4d6 and you have to take it, no matter what you roll." And this time he wasn't lucky. When he then asked if he could use point-buy instead, I said "Sure!". And that was the last time a player wanted to roll for stats. (Okay, anecdote over <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p></p><p>In 4e I even took it one step further and only allowed a single default stat array.</p><p></p><p>I'm not doubting Bedrockgames when he states, he enjoys the randomness, but in my experience what most players enjoy is the gamble, the hope to get something better than 'average'.</p><p></p><p>Personally, I've always been happy to get rid of randomness when creating characters given the chance. I'd even take point-buy options if they resulted in sub-par characters compared to the chosen dice roll method. And, yes, part of the reason is that I often suck at rolling stats!</p><p></p><p>Having said that, there's something I consider even more important than using point-buy instead of rolling dice for stats in D&D, and that's gaining a fixed amount of hit points every level instead of rolling dice! It's something that was standard in 4e, but is used in no other edition before or after. No matter how good or bad your stats are, rolling badly for your hit points three times in a row can cripple your character, especially the fighter-types who use large dice. I've been really disappointed that 5e doesn't have at least an option for this.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 6406324, member: 46713"] Well, I'm with Celebrim regarding rolling for stats. We'd been playing for many years with randomly rolled stats, and what I've found was that our houserules to mitigate the randomness got more elaborate and complicated all the time. When 3e introduced the point-buy method, I used it and never looked back. (Warning: anecdote coming in:) I had exactly one player who complained and wanted to roll dice. That player was known to be rather lucky when rolling his d6. Still, I told him: "Well, you get to roll up one character using 6x 4d6 and you have to take it, no matter what you roll." And this time he wasn't lucky. When he then asked if he could use point-buy instead, I said "Sure!". And that was the last time a player wanted to roll for stats. (Okay, anecdote over ;)) In 4e I even took it one step further and only allowed a single default stat array. I'm not doubting Bedrockgames when he states, he enjoys the randomness, but in my experience what most players enjoy is the gamble, the hope to get something better than 'average'. Personally, I've always been happy to get rid of randomness when creating characters given the chance. I'd even take point-buy options if they resulted in sub-par characters compared to the chosen dice roll method. And, yes, part of the reason is that I often suck at rolling stats! Having said that, there's something I consider even more important than using point-buy instead of rolling dice for stats in D&D, and that's gaining a fixed amount of hit points every level instead of rolling dice! It's something that was standard in 4e, but is used in no other edition before or after. No matter how good or bad your stats are, rolling badly for your hit points three times in a row can cripple your character, especially the fighter-types who use large dice. I've been really disappointed that 5e doesn't have at least an option for this. [/QUOTE]
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