I'm going to be starting an Indiana Jones-esque campaign soon, and I'm trying to work out a combat system to fit the bill. The main problem is that the two factors I really want are mutually exclusive: cinematic fight scenes where people do cartwheels between stone pillars, jump down two stories to land on a moving wagon, etc. However, I also want people to be afraid of being hit. There will be flintlock guns and such, along with your normal magic, psionics, and fantasy weapontry. I looked at the Grim n Gritty rules and it seemed to inspire the right amount of fear, but did not lend itself to doing stunts. Pirates of the Carib may be the best example of how combat should work. Lots of tricks, but when he puts the pistol in your face you're scared, not saying "Oh, I got 100 HP, bring it!" Maybe something where everyone just gets less HP, but class defense bonuses. Or maybe Grim n Gritty with a souped up action point system. Suggestions?
Thanks!
Eltern
Thanks!
Eltern