Gilladian
Adventurer
I'm thinking of designing a region of my campaign world that is a group of competing city-states.
In reading about the concept of what makes a city-state, I'm not coming up with what I feel is some basic info I need to wrap my head around to plan this mini-setting region.
How big would a dark-ages or early-medieval city state be? What would be the smallest, and the largest city sizes? How much land would a city-state be able to control around it? Can a city state have "client-towns" or even small cities? How many before it becomes a nation rather than a city-state?
Anyone with some historical knowledge or just some off-the-top ideas want to discuss?
Also, as a follow-up, describe what you think an interesting candidate city for this region might be (I'm thinking AT MINIMUM I want 5-7 cities, maybe more, and I want each to be rather different from its neighbors). I'll describe my 2-3 main ideas later.
In reading about the concept of what makes a city-state, I'm not coming up with what I feel is some basic info I need to wrap my head around to plan this mini-setting region.
How big would a dark-ages or early-medieval city state be? What would be the smallest, and the largest city sizes? How much land would a city-state be able to control around it? Can a city state have "client-towns" or even small cities? How many before it becomes a nation rather than a city-state?
Anyone with some historical knowledge or just some off-the-top ideas want to discuss?
Also, as a follow-up, describe what you think an interesting candidate city for this region might be (I'm thinking AT MINIMUM I want 5-7 cities, maybe more, and I want each to be rather different from its neighbors). I'll describe my 2-3 main ideas later.