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Clarfication needed for Glove of Storing
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<blockquote data-quote="Keith" data-source="post: 742589" data-attributes="member: 10752"><p>I think the item description is a bit skimpy, for one thing. This seems so clearly an issue that will come up with this item, I think it should be referred to specifically. Like the lit torch; it works, we know, because it is mentioned.</p><p></p><p>I think the key factor is not whether an object is composed of multiple pieces, or sub-objects, like say the crossbow (or torch, if you like). I think the important factor is whether or not, in the mind of the person using the glove, the object they try to place in the glove is one object in terms of utility. I think it has to work that way- how would the glove know a single object from a composite object?</p><p></p><p>To support the loaded crossbow as an option, you need to have some mechanism for preventing, say, a shortsword being tied to the crossbow and “hey, it is one item now!” If you don’t, then I agree that the bolt has to be regarded as a separate object with its own utility. Two objects working well together is not enough of a reason to consider them one object. </p><p></p><p>One option would be to certainly allow a wound crossbow to be in the glove and remain taut, and rule that simply dropping a quarrel in place is a free action. After all, loading the quarrel itself is a very quick process, not a substantial part of the time between shots.</p><p></p><p>The loaded crossbow is a cool idea, and I think in line with the intent of the object (good, but no better than having a lit torch “handy” in a pinch…). I agree, though, that there is some doubt whether this would work. I think people may be too harsh about the DM standing in the way of something cool, when in this case they may have to.</p><p></p><p>Also: what do you do about spells cast on an item that goes in the glove? Maybe that is not relevant here, though.</p><p></p><p>Personally, I’d allow the loaded crossbow, but I am of the opinion that it is in the sprit of the rules while breaking the letter of them.</p></blockquote><p></p>
[QUOTE="Keith, post: 742589, member: 10752"] I think the item description is a bit skimpy, for one thing. This seems so clearly an issue that will come up with this item, I think it should be referred to specifically. Like the lit torch; it works, we know, because it is mentioned. I think the key factor is not whether an object is composed of multiple pieces, or sub-objects, like say the crossbow (or torch, if you like). I think the important factor is whether or not, in the mind of the person using the glove, the object they try to place in the glove is one object in terms of utility. I think it has to work that way- how would the glove know a single object from a composite object? To support the loaded crossbow as an option, you need to have some mechanism for preventing, say, a shortsword being tied to the crossbow and “hey, it is one item now!” If you don’t, then I agree that the bolt has to be regarded as a separate object with its own utility. Two objects working well together is not enough of a reason to consider them one object. One option would be to certainly allow a wound crossbow to be in the glove and remain taut, and rule that simply dropping a quarrel in place is a free action. After all, loading the quarrel itself is a very quick process, not a substantial part of the time between shots. The loaded crossbow is a cool idea, and I think in line with the intent of the object (good, but no better than having a lit torch “handy” in a pinch…). I agree, though, that there is some doubt whether this would work. I think people may be too harsh about the DM standing in the way of something cool, when in this case they may have to. Also: what do you do about spells cast on an item that goes in the glove? Maybe that is not relevant here, though. Personally, I’d allow the loaded crossbow, but I am of the opinion that it is in the sprit of the rules while breaking the letter of them. [/QUOTE]
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Clarfication needed for Glove of Storing
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