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<blockquote data-quote="Jer" data-source="post: 3434025" data-attributes="member: 19857"><p>I love playing the older versions of D&D - notably not AD&D which you couldn't drag me back to from 3e without a crowbar and a cute kitten you were threatening to kill - but D&D. There are some weirdisms in the rules, but nothing a bit of tweaking can't handle, and the game runs fairly smoothly - especially for old-school dungeon crawls.</p><p></p><p>That said, there's no reason that 3e can't run just as smoothly - get rid of multi-classing and tell your players you're restricting them to the Players Handbook classes only - no Prestige Classes. Your problem with the demihuman races would still come up (which I don't see as a problem myself, but different strokes), but you can House Rule certain races to only be allowed in certain classes (e.g. all of them fighters except for the Elf, which you'd probably have to create a new low-powered "gestalt" class to recapture the feel of the D&D version). If your problem is "book bloat" one of the best cures for that is to cut down the books allowed to a smaller number.</p><p></p><p>(One other thing that I like about the RC version of D&D are the restricted spell lists of Clerics and Magic Users. Almost every spell on those lists were useful - no filler - and there were so few of them there weren't too many problems figuring out which spells you wanted to prepare on a given day. I do miss that sometimes, especially when my Cleric and Druid players are both dithering over which spells they think they might want today.)</p></blockquote><p></p>
[QUOTE="Jer, post: 3434025, member: 19857"] I love playing the older versions of D&D - notably not AD&D which you couldn't drag me back to from 3e without a crowbar and a cute kitten you were threatening to kill - but D&D. There are some weirdisms in the rules, but nothing a bit of tweaking can't handle, and the game runs fairly smoothly - especially for old-school dungeon crawls. That said, there's no reason that 3e can't run just as smoothly - get rid of multi-classing and tell your players you're restricting them to the Players Handbook classes only - no Prestige Classes. Your problem with the demihuman races would still come up (which I don't see as a problem myself, but different strokes), but you can House Rule certain races to only be allowed in certain classes (e.g. all of them fighters except for the Elf, which you'd probably have to create a new low-powered "gestalt" class to recapture the feel of the D&D version). If your problem is "book bloat" one of the best cures for that is to cut down the books allowed to a smaller number. (One other thing that I like about the RC version of D&D are the restricted spell lists of Clerics and Magic Users. Almost every spell on those lists were useful - no filler - and there were so few of them there weren't too many problems figuring out which spells you wanted to prepare on a given day. I do miss that sometimes, especially when my Cleric and Druid players are both dithering over which spells they think they might want today.) [/QUOTE]
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