aramis erak
Legend
I don't like playing clerics, but i don't mind it, and it usually makes the other players happy I'm there. (I prefer to play bards or paladins, TBH.)
I'm down for some priesty action.
I prefer a system where the priest doesn't have to be a healer. Can be, but not required.
Atcherly, I prefer a game where there is no distinction between cleric magic and wizard magic.
I love clerics as a class that is full of roleplaying potential and cool abilities that aren't healing. Give me a cleric of war, magic, nature, or whatever else that isn't life.So in another thread some individuals were throwing some serious shade on clerics. So I thought I that I would make a thread for those of us that enjoy playing them. Maybe you love being that person that gives your party cool buffs or debunks the enemies. Maybe you love stepping in and healing your nearly dead comrades in the middle of a tough fight. However, maybe you are the only person in your in your party that can hit that ghost, because no one in your party BOUGHT A GHOST TOUCH ENCHANTMENT, BECAUSE THEY WERE CHEAPSKATES!!!!!! coughs Anyway.... this is for everyone's favorite healer, the Cleric!
Well, I would guess because they are very different characters. The man of the gods versus the man of learning. Pretty easy to ID types there. Of course those combine in many interesting ways, but I don't think you need separate magics to make them stand apart. Just my two cents.So what would be the point of playing a Wizard if a Cleric can do exactly the same thing?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.