Committed Hero
Hero
In the words of my favorite cleric, "be wary, the next cure may be a cause."They only get cure light wounds.
In the words of my favorite cleric, "be wary, the next cure may be a cause."They only get cure light wounds.
I played an OA Shaman/Necromancer in one game who was essentially a houngan. I leaned into the martial arts (capoeira), spirits, etc. to up the flavor.Give me a cleric of war, magic, nature, or whatever else that isn't life.
Yeah. No edition can match 3e/3.5e for flavor and ability to make neat characters.I played an OA Shaman/Necromancer in one game who was essentially a houngan. I leaned into the martial arts (capoeira), spirits, etc. to up the flavor.
3.X really gave clerics & other divine casters a lot more mechanical & RP options.
Especially if you looked into 3rd party products, like Green Ronin’s Book of the Righteous.
So what would be the point of playing a Wizard if a Cleric can do exactly the same thing?
Yeah. Most of the issues I hear brought up revolve around the 'have-tos' -- that in many-to-most editions you have to* have someone play the dedicated hp-restorer/negative effects remover; that in many-to-most of those your healer needs to be religion-themed; and so on.I don't think I've ever run into a person, in real life, who dislikes the cleric. Maybe some criticisms of their balance in older editions, or the expectation they'll exist to just be a healbot, but never the class itself. That topic is....weird, from the little I read before dipping out.
I've certainly played with lots of folks over the years who just didn't want to play them. Either due to flavor, or the sense that it's a class with inferior offense/butt-kicking/problem-solving ability compared to others, relegated to a support role and helping other people reactively with healing and restorative spells.I don't think I've ever run into a person, in real life, who dislikes the cleric. Maybe some criticisms of their balance in older editions, or the expectation they'll exist to just be a healbot, but never the class itself. That topic is....weird, from the little I read before dipping out.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.