RigaMortus
Explorer
The Cleric's ability to Turn Undead is much like the Ranger's favored enemy. It is useful when fighting specific enemies (ie Undead) but that is about it. Of course, the Cleric has several more options when they pick their domains. They can end up turning elementals, animals and even plants.
So I was curiously thinking about a character (probably a Cleric, but other classes like Druid might apply) that concentrated on Turning things. Undead, Animals, Plants, Elementals, etc. This way, given any situation, they could turn just about anything.
Are there any domains/abilities (or even spells) that could turn humanoids or specific humanoids (kobolds, orcs, elves, what have you)? How about turning outsiders?
I was wondering what kind of build one could use for this. Does anyone have any ideas on a good Turning Smackdown? The primary objective is to find a broad range of creatures to turn. The secondary objective is to make it hard for these creatures to resist. Or to put it another way, to give this character very high pluses to their Turning check. Thoughts?
So I was curiously thinking about a character (probably a Cleric, but other classes like Druid might apply) that concentrated on Turning things. Undead, Animals, Plants, Elementals, etc. This way, given any situation, they could turn just about anything.
Are there any domains/abilities (or even spells) that could turn humanoids or specific humanoids (kobolds, orcs, elves, what have you)? How about turning outsiders?
I was wondering what kind of build one could use for this. Does anyone have any ideas on a good Turning Smackdown? The primary objective is to find a broad range of creatures to turn. The secondary objective is to make it hard for these creatures to resist. Or to put it another way, to give this character very high pluses to their Turning check. Thoughts?