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Community
General Tabletop Discussion
*Dungeons & Dragons
Clerics, whats your favourite spells?
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<blockquote data-quote="Jeremy" data-source="post: 146582" data-attributes="member: 4036"><p>Battletide - Haste if you don't have the right domain. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Spell Resistance - Only spell or game effect I've seen so far that has given me SR high enough that enemy casters didn't laugh it off. Useful.</p><p></p><p>Scrying - Oh so useful. And I don't need to take up a slot in my spells known for it. Clerics are great.</p><p></p><p>Blindsight - hr/level see invisibility. Gotta love it.</p><p></p><p>Divine Power - I want to have spell casting abilities, full armor, AND fighter BAB. You got it. Got to find some way to make this persistant... Hmmm...</p><p></p><p>Blindness - Fort save, at range, blind a mage so they can't target people with spells. Duration? Permanent. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Briar Web - the range and utility of entangle, plus damage, and you don't have to be a druid to cast it.</p><p></p><p>Searing Light - I don't know why, but this just keeps on coming in handy. It's not all that powerful, but for some reason it just always crops up at the right time for me.</p><p></p><p>Weapon of Impact - add this and spikes to a weapon, divine power, divine favor, greater magic weapon, and magic vestment on armor and shield later.... Who needs fighters? Better yet, add it all to a wooden shield of bashing and take the shield charge feat for double your level in damage minimum.</p><p></p><p>Endurance - combined with empower feat this can be tremendous at high levels. Everyone can use more hit points and better fort saves.</p><p></p><p>Flame Strike/Blade Barrier - great area of effect damage spells, blade barrier with a duration and no save after the first round always pays off for the creative.</p><p></p><p>Silence - throw this on an improved invisible rogue and just watch as he sneaks up with no move silently checks, and when he does sneak attack the living *&#% out of the mage, he can't call out for help and often the first spell he thinks to try fails because he's in an area of silence. Also good for quieting down those tanks you have to walk around with.</p><p></p><p>And of course just about every other spell listed by the previous posters. I love clerics.</p></blockquote><p></p>
[QUOTE="Jeremy, post: 146582, member: 4036"] Battletide - Haste if you don't have the right domain. :) Spell Resistance - Only spell or game effect I've seen so far that has given me SR high enough that enemy casters didn't laugh it off. Useful. Scrying - Oh so useful. And I don't need to take up a slot in my spells known for it. Clerics are great. Blindsight - hr/level see invisibility. Gotta love it. Divine Power - I want to have spell casting abilities, full armor, AND fighter BAB. You got it. Got to find some way to make this persistant... Hmmm... Blindness - Fort save, at range, blind a mage so they can't target people with spells. Duration? Permanent. :) Briar Web - the range and utility of entangle, plus damage, and you don't have to be a druid to cast it. Searing Light - I don't know why, but this just keeps on coming in handy. It's not all that powerful, but for some reason it just always crops up at the right time for me. Weapon of Impact - add this and spikes to a weapon, divine power, divine favor, greater magic weapon, and magic vestment on armor and shield later.... Who needs fighters? Better yet, add it all to a wooden shield of bashing and take the shield charge feat for double your level in damage minimum. Endurance - combined with empower feat this can be tremendous at high levels. Everyone can use more hit points and better fort saves. Flame Strike/Blade Barrier - great area of effect damage spells, blade barrier with a duration and no save after the first round always pays off for the creative. Silence - throw this on an improved invisible rogue and just watch as he sneaks up with no move silently checks, and when he does sneak attack the living *&#% out of the mage, he can't call out for help and often the first spell he thinks to try fails because he's in an area of silence. Also good for quieting down those tanks you have to walk around with. And of course just about every other spell listed by the previous posters. I love clerics. [/QUOTE]
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