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<blockquote data-quote="hewligan" data-source="post: 4019267" data-attributes="member: 19688"><p><strong>The Ancient Prison</strong></p><p></p><p>The door swings open with a rusty creak to reveal a large chamber, only partially visible in the darkness. It was obviously once a prison, as testified by the faint shape of nearly two dozen cells that line the room's perimeter. A rickety wooden platform overlooks the room, with two flights of ancient wooden stairs descending to the prison floor ten feet below. A five foot wide wooden walkway runs from the northern edge of the platform to a passageway to the east.</p><p></p><p>The noise of the door as it swings open away from you raises the attention of two Sinspawn who appear to have been squabbling over a collection of skulls, tearing and biting at each other in the fraction of a second before they become aware of your presence. Then they bound towards you, splitting up and making their strange leaping runs towards the stairs, splitting to take each side.</p><p></p><p>They are moving towards you (OOC: full round action of theirs is to move, so the position of the Sinspawn is at the end of their round).</p><p></p><p>OOC: Actions please. You can use the grid to refer to movement. If you are making movement only this round, then please also let me know round 2 actions, initiative, rolls, etc., to speed things up.</p><p></p><p><img src="http://farm3.static.flickr.com/2038/2226979708_b5f92106fc.jpg?v=0" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="hewligan, post: 4019267, member: 19688"] [b]The Ancient Prison[/b] The door swings open with a rusty creak to reveal a large chamber, only partially visible in the darkness. It was obviously once a prison, as testified by the faint shape of nearly two dozen cells that line the room's perimeter. A rickety wooden platform overlooks the room, with two flights of ancient wooden stairs descending to the prison floor ten feet below. A five foot wide wooden walkway runs from the northern edge of the platform to a passageway to the east. The noise of the door as it swings open away from you raises the attention of two Sinspawn who appear to have been squabbling over a collection of skulls, tearing and biting at each other in the fraction of a second before they become aware of your presence. Then they bound towards you, splitting up and making their strange leaping runs towards the stairs, splitting to take each side. They are moving towards you (OOC: full round action of theirs is to move, so the position of the Sinspawn is at the end of their round). OOC: Actions please. You can use the grid to refer to movement. If you are making movement only this round, then please also let me know round 2 actions, initiative, rolls, etc., to speed things up. [IMG]http://farm3.static.flickr.com/2038/2226979708_b5f92106fc.jpg?v=0[/IMG] [/QUOTE]
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