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General Tabletop Discussion
*TTRPGs General
Coexisting sentient species that don't interract in any way
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<blockquote data-quote="Turanil" data-source="post: 2377742" data-attributes="member: 9646"><p>A supposition:</p><p></p><p>This is a fantasy world plagued by demons, undead, and what not. Humanoids survived because in the vicinity of some very antique towers, those evil creatures dare not approach. In these towers "live" the remnants of an ancient race who reached a higher stage of existence. This race have now turned themselves into some sort of immortal undead linked to the positive plane (as were AD&D 1e mummies), or constructs. In any case, they rarely deign to move or act (physically), rather spending their time with their spirit wandering the ethereal plane. They feed on magic, and have no interest on material things and creatures. They are not hostile to humanoids but don't care for them either.</p><p></p><p>Now adventurers begin to develop magical powers (spellcasting) and collect some magical items. They are likely to attract the attention of these antique strange beings. Besides, these beings may be a source of useful knowledge for the PCs in their fight against demons, undead, what not, that plague the world.</p><p></p><p>This is but one possibility that crosses my mind. There could be many others. I hope to see some ideas in this thread.</p></blockquote><p></p>
[QUOTE="Turanil, post: 2377742, member: 9646"] A supposition: This is a fantasy world plagued by demons, undead, and what not. Humanoids survived because in the vicinity of some very antique towers, those evil creatures dare not approach. In these towers "live" the remnants of an ancient race who reached a higher stage of existence. This race have now turned themselves into some sort of immortal undead linked to the positive plane (as were AD&D 1e mummies), or constructs. In any case, they rarely deign to move or act (physically), rather spending their time with their spirit wandering the ethereal plane. They feed on magic, and have no interest on material things and creatures. They are not hostile to humanoids but don't care for them either. Now adventurers begin to develop magical powers (spellcasting) and collect some magical items. They are likely to attract the attention of these antique strange beings. Besides, these beings may be a source of useful knowledge for the PCs in their fight against demons, undead, what not, that plague the world. This is but one possibility that crosses my mind. There could be many others. I hope to see some ideas in this thread. [/QUOTE]
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Coexisting sentient species that don't interract in any way
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