Combining conditions

Sadrik

First Post
Looking through the conditions there are several that are very similar and some that are unneeded imho.

Here are the 16 conditions:
Blinded, Dazed, Deafened, Dominated, Dying, Helpless, Immobilized, Marked, Petrified, Prone, Restrained, Slowed, Stunned, Surprised, Unconscious, Weakened

I am considering doing this to the following conditions:

Immobilized -> when Immobilized you are instead Restrained
Why: In almost every situation I have been immobilized it has been very odd the way the rules have played out. Restrained seems to fit more in every situation.

Stunned -> when Stunned you are instead Dazed
Why: Stunned is too powerful in the game and limiting the effect to Dazed allows for Solos to compete and characters to get something to do.

Helpless -> when Helpless you are instead Surprised
Why: Helpless is just a weird condition you can act but you can be the target of a coup de grace. It is redundant and not needed.

Unconscious -> add: you can be the target of a coup de grace.
Why: Because helpless is unused.

Restrained -> add: you can't move from your space, although you can teleport.
Why: Because immobilized is unused.

Blinded -> unchanged
Dazed -> unchanged
Deafened -> unchanged
Dominated -> unchanged
Dying -> unchanged
Marked -> unchanged
Petrified -> unchanged
Prone -> unchanged
Slowed -> unchanged
Surprised -> unchanged
Weakened -> unchanged

Any suggestions or comments on these condition changes or others you have the works?
 
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You might consider combining two conditions to equal stunned. For example, maybe stunned = dazed + restrained?

The reason is a lot of powers and such used stun, and they would be very weakened with just a blanket nerfing of the condition. But if all stunned conditions became: "dazed + restrained", then it would put some of the power back in.
 

I've been considering a change to Dazed; you can only do at-will powers, and no recovery rolls are allowed for monster powers. This actually gives dazed some omph. I could even see reducing it to basic attacks.
 

Is it that much of a down grade to the powers that stun? Which key powers does this affect?

Starfox I can see doing that. Combining the two Stunned could be as Dazed but no powers can be activated, that makes a lot of sense.
 

Is it that much of a down grade to the powers that stun? Which key powers does this affect?

Rogues get a first level encounter power that dazes. At relatively high level they get an identical power that stuns instead. There are multiple powers that follow the same sort of progression.
 

A lot of people are ditching stunned from their games, or nerfing it. Tracking all these conditions seems to bother a lot of people (although I've never noticed it). I'm interested in Stalker0's idea to turn stunned into dazed+restrained, but it's more book keeping (and your rule is designed to lower book keeping). Give your houserule a try as you have it, and if you notice any problems, then try varying it.

In my campaigns, I simply houseruled that dazed loses a move action and stunned loses a standard action. I didn't do my rule for book keeping, more for balance (my fighter got stunned once by a monster and stayed that way for 5 rounds, now I hate the condition).
 

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