Thursday: Will o' wisps are pain.
Continuing our
Shattered Star PF1 campaign, we spent almost the entire session fighting six varient will o' wisps.
My character ended up unconcious (and one hp from actual death when I was stabilised), and a couple of other ended up on single-digit hp, but we just about made it through. If I had died, that would have been all kinds of interesting, as we are kinda in the middle of nowhere and my character is the only one who can cast
heal,
raise dead,
restoration, and
teleport (we have some scrolls that a couple of the other could potentially UMD, but scrolls are tricky and in any case we do not have
raise dead).
Sunday: Sail down river, approach dam.
The Sunday sessions are a it of a side-gig; a one- or two-player game were we tend to play one-offs or short sequences of adventures, and often use them to playtest homebrew stuff - starting with a set of boosts (that I think I have mentioned before) to allow one or two PCs to take on normal adventures. Previously, these had been for PF1, but last night was our first attempt at a PF2 adaptation. So far it seem to be working OK.
ETA:
I remembered: "Megaton Strike is hyperbole, right?"
Megaton Strike is an Inventor class feat; an attack which does a little extra damage but does not level entire cities (which is handy, as my character was stading considerably closer than minimum safe distance for a MT blast).
_
glass.