Companion Characters for New Players

Retreater

Legend
I'm in a bit of an unusual situation. I've just started running a 6th level campaign of Gardmore Abbey at my FLGS (just suffice to say that no one can host at their houses). I have five players in the group, but the occassional extra player or two shows up and wants to play D&D with the expectation that we're playing D&D Encounters.

Since the FLGS is not currently running Encounters, would it be feasible for me to make a simplified companion-style character for the newbies to play? (Perhaps once they get the rules down and show that they can come regularly, they can play a regular character?)

If so, how much do companion characters add to the party's XP budget?

Retreater
 

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They count as a full character for XP budget. Although they're generally not going to have the options of a PC they also are usually built custom to fit well into the party, so it kind of balances out, and they're plenty tough.
 

My group has generally found that companion characters are about half the value of a PC. They do fine with attack rolls and an at-will but,

at lvl 6 - companions will lack:
racial/skill/theme encounter powers.
1 encounter attack
2 dailies.
1 utility
Magic item synergy/daily/encounter/utility

defenders cant punish mark violation, strikers extra damage is very limited,
leaders lack enough utilities/ feats to be effective in their roles.

you might be better off just making a few essential characters with simple feats and inherent bonuses.
 

I think this can work well, but design the companion PC to be of comparable power to the regulars, eg:

1. Give them Action Points.
2. Give them a Daily attack power.
3. For Defenders use a Knight-style aura rather than marking: "You can OA anyone adjacent to you who shifts or moves, and a hit stops them moving".
4. Make sure their average damage output is comparable to a full PC of that level & role. Eg well built Strikers average about twice monster damage (L+8), even a weak Striker averages about 1.5 times the regular L+8.
 
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I'd say just let them run an Essentials character. For one adventure, it's not going to be a big deal. You could also run a separate game for the folks who straggle in.
 

I'd say just let them run an Essentials character. For one adventure, it's not going to be a big deal. You could also run a separate game for the folks who straggle in.

Only problem with that approach is that I've now seen two players in a row find the online charbuilder's character sheets indecipherable, when presented with an Essentials pregen. This was for two different Knight PCs, not the most complicated class. For that reason I tend to think that rebuilding a Knight PC in monster/companion format might be the best approach.
 

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