D&D General Concerns with returning to D&D in 2026

I run 5.5e D&D a lot. I don’t like the digital D&D Beyond. I find it clunky and poorly designed. Not useful for my game. And also, I don’t like to run it with computers, as I use computers for my work, and I want to do something very different with my free time.

I use printed materials and paper, or a form-filled PDF character sheet that i just fill out manually by reading the physical books.

I would say to use D&D 2024 (also called 5.5e) because it’s a good improvement over 5e, especially in the character mechanics and monster stats. It’s also easier to buy those books, as they’re the ones currently in print, and so you don’t need to find used copies.

I wouldn’t put too much stock in the online game punditariat. Everything currently happening is THE WORST THING EVERRRR to them. The game as it exists at your table is not impacted at all by whatever thing they’re railing about.
 

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Thank you all for your generously patient replies. I was anticipating being torn to pieces submitting this thread.

Not to cause division, questions for the 5E players: I've seen it mentioned many a time over that even in the early lower levels, PCs become indestructible with a focus being on moving through the story over dungeon crawling. Do DMs have house rules that balance some of this out, or is it unfounded conjecture from the internet in itself?

I did in fact purchase LMoP/PH/MM/DMG back in 2014 as soon as they were released. I never owned any 3E books - borrowed from friends, and 4E came and went without me, so when I heard about 5E at launch day I decided to splurge a bit. I did not expect it to still be up and running 12 years later (nor that LMoP would be so well received). In earnest, I figured 7E would be a thing by now.

I use printed materials and paper, or a form-filled PDF character sheet that i just fill out manually by reading the physical books.
Thank you - this is good news. I was not sure if past the beginning levels the crowd tends to switch to a digital format to handle the ever-increasing complexity of tracking things and looking up stats.
 


Not to cause division, questions for the 5E players: I've seen it mentioned many a time over that even in the early lower levels, PCs become indestructible with a focus being on moving through the story over dungeon crawling.
PCs are powerful, but not indestructible, and the biggest issue is the suggested challenge levels (CR) are way off, especially in 5.0 (2014 rules). If you (or your DM) are used to 1st edition and know how to tailor encounters by eye, then there aren't any problems.
Thank you - this is good news. I was not sure if past the beginning levels the crowd tends to switch to a digital format to handle the ever-increasing complexity of tracking things and looking up stats.
It's kind of alarming how many players think the can't create a character without digital tools, but pencil and paper (and the ability to do arithmetic) work just fine, as they always did. It's not the game that has changed, it's the players.
 

5e (and 5.5) in general is not a perfect game by any means, but it is a compromise game between many things D&D has been and can be, the "everyone's second favorite edition" school of design. I find 5.5 more or less a straight downgrade from original 5e and think, long term WotC's design philosophy is getting less appealing to me, and lacks any sort of clear direction, which may well ultimately get them usurped from their throne by some other game. However, the usurper has not yet come (or has not yet reached critical mass in players). At the moment it's still the big game, and that is a selling point, because it means that unless you live in some remote village, you will be able to find multiple 5e games in your area, and probably a group you vibe with, or create your own group and find people who have played before. It's not my perfect game, and got less perfect with the 5.5 update, but I enjoy it and always have plenty of people to play it with.

I typically run and play 5e games with minimal tech (I find it easier to organize notes on my laptop and often find it faster to look up spells and stat blocks with google than to bust out the books, but that's all mostly a function of making the most of limited table space). Meanwhile virtually everyone I play with at the moment seems to be D&D Beyond addicts, but I've never touched that crap (it tends to be a crutch for people to not actually understand how their character mechanics work). There is absolutely nothing about 5e or 5.5e that mandates getting locked into a subscription model. Maybe the next edition will foist such things on us, but currently the talk about subscription models seems to mostly be to impress clueless shareholders. Except in the sense that some secondary official materials are only available as pdfs there is nothing mandatory about tech (and I'd say these days you need to be willing to use a pdf to get some materials in most rpgs, at least if you miss their limited print runs).

I'm going to be running 5e at a summer arts camp for like 6 weeks this Summer with nothing but books, dice, pencils, paper, and imaginations, in a tent out in a field without even a power outlet, as I have several Summers before. It's very doable. No tech required (other than printing out a fat stack of character sheets at an office supply store).

All that said, if you're on the fence about 5e/5.5 I'd say the first step is to figure out what games someone in your area is running. The group matters more than the game, which is why I'm still in my Daggerheart group despite that game seeming to be built almost exclusively of design choices I hate.

I've seen it mentioned many a time over that even in the early lower levels, PCs become indestructible with a focus being on moving through the story over dungeon crawling. Do DMs have house rules that balance some of this out, or is it unfounded conjecture from the internet in itself?
It's not unfounded, but PCs are only "indestructable" compared to PCs in some other games. Character death only commonly happens in carefully balanced encounters through about level 3, but if a table wants to play things deadly it's certainly possible at all levels, and the dice can always just really go against you, and often do for someone before the campaign is done. I don't know, for me it doesn't really matter if my character dies, it matters if I think they might die, and I personally get enough of that in 5e, with a suitably skilled DM at least (encounters can always be made deadlier). Most of the adventuring party in Lord of the Rings made it to the end, and that's a pretty good fantasy adventure story; generally a story where none of the original participants see the end doesn't make for much of a story.

But yeah, if you want a game where PCs die all the time and the focus is on dungeon crawling specifically, something in the OSR is probably more your cup of tea. There's a good chance something in that vein can be found near you.
 

Thank you all for your generously patient replies. I was anticipating being torn to pieces submitting this thread.

Not to cause division, questions for the 5E players: I've seen it mentioned many a time over that even in the early lower levels, PCs become indestructible with a focus being on moving through the story over dungeon crawling. Do DMs have house rules that balance some of this out, or is it unfounded conjecture from the internet in itself?

I did in fact purchase LMoP/PH/MM/DMG back in 2014 as soon as they were released. I never owned any 3E books - borrowed from friends, and 4E came and went without me, so when I heard about 5E at launch day I decided to splurge a bit. I did not expect it to still be up and running 12 years later (nor that LMoP would be so well received). In earnest, I figured 7E would be a thing by now.


Thank you - this is good news. I was not sure if past the beginning levels the crowd tends to switch to a digital format to handle the ever-increasing complexity of tracking things and looking up stats.
First, I'm going to chime in with the I stuck with 5e crowd. 5.5e made a lot of changes I liked, a lot of changes I didn't like, and a lot of changes were just to change stuff and justify new books. I didn't need the latter two categories, so I stuck with 5e. I'd recommend looking at the 5.5e books if you know someone who has them, though, you might like a lot more than I do. we're all different. :)

Second, Pcs are not indestructible, you just have to try to destruct them. By that I mean you need to either hit them with monsters several CRs above their level, or play monsters intelligently(i.e. hit PCs while they are down to force extra death saves or kill). Hitting PCs when they are at 0 can either be cool beans, or cause animosity, depending on the players. I'd talk to your players during session 0 and let them know that hitting PCs while at 0 is fair game. That way they're prepared for it.

There's a third way to destruct PCs, but it requires players to make bad decisions, which can't be relied upon.

Lastly, Level Up(advanced 5e) is a fantastic product that you can buy from EN Publishing on this site. If you want more than just 5e, I'd go with that over 5.5e.
 
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Welcome to the boards! Playing pen-and paper-books-only is totally viable.

You'll be fine with either the 2014 or the 2024 books, though I would always choose the most recent version -- it's the game, now.
There's no need to pay for any online sites (I don't), though there are wikis that make official content form other books available, which you can use as a try-before-you-buy if you are so inclined.

Welcome home!
 

A lot of great posts offering advice here already, so I will keep it short.

If you are curious whether you should play 5e or 5.5e, here’s a couple things that could help you make that decision:

  1. 5e has more lingering mechanics that stress realism than 5.5e, which is better balanced and more slightly more streamlined.
  2. 5e might still be the most popular edition, with 5.5e becoming more popular every day.
  3. Though PC’s got stronger in 5.5e, this is nothing compared to how much better the monsters and combat math is. Challenging players in 5e takes a lot more effort.
  4. 5.5e is a bit more crunchy than 5e, as weapon masteries, action-free abilities and more bonus actions can slow the game down. This was the same in 5e, but it happened later down the line.
  5. 5.5e has far better balance between classes. Do not listen to optimizers, to them there will always be bad and optimal options.
  6. Overall, both editions are more superheroic and want the heroes to succeed. 5.5e has even more abilities that make PC’s special. If that bothers you, maybe neither will suit your play style.
In the end, you already have the 5e core books. I prefer 5.5e, but I think you should try 5e for a while before making any new purchase. Find players, get a fixed day of the week or month to play, see where things go from there.
 

Play the game that inspires you. If that's 5e, go with it. If you think OSE or something from the OSR is more your jam, take that.

This site has a pretty strong pro-5e bias. A place like r/rpg has a very strong anti-5e bias. Wherever you go, people will recommend whatever they like. Instead, go with what you like (although this is probably a good place to get opinions on 5 vs 5.5). Unless you're on a super-tight budget, it's not as if you're stuck with your first choice if you decide it's not your thing. If you are on a budget, probably look for games with good-value pdfs or starter sets (especially free starters).

Edit: To throw my own 5c in, I wouldn't recommmend OSE or the like unless you want to really get into the OSR mindset and I'm not a fan of 5e at all. However, something like Worlds Without Number makes for an excellent middle ground (and the free pdf version is a complete and playable game).
 
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Not to cause division, questions for the 5E players: I've seen it mentioned many a time over that even in the early lower levels, PCs become indestructible with a focus being on moving through the story over dungeon crawling. Do DMs have house rules that balance some of this out, or is it unfounded conjecture from the internet in itself?
The PCs definitely are not indestructible. The challenge ratings of monsters are a bit low, but they corrected it in 2024 IMO, monsters hit harder. The fights still are more on the easy side - but any DM can fix that. The system doesnt inherently make fights easy, its only the challenge ratings that are off. My recommendation: Start with using the CR as recommended and if you feel fights are too easy, build the combat as if your party is 1 level higher than they actually are. Adjust again after a few fights if it still feels too easy and repeat until it feels right. Works better IMO than using homebrew rules that destroy the math of the game.

Another reason combat might feel too easy: Too much resting. If you don't run classic dungeons it can happen that your party goes into every combat fully rested and are able to completely nova their abilities. The balance of the game was not intented for that style of campaign, the game balance expects to run a certain amount of combats between rests. If you run a game like this its also worth at looking at the gritty variant rules for resting.

Speaking of different campaign styles: The current player culture in 5e is definetly more "story-focused" and less dungeon-crawling, open-exploring. That means more games have less combats and thus better rested parties and thus the internet complains about the game being too easy. But thats just the overall culture, if you find a group that wants more of exploring and crawling, you definitely can do it in 5e. And if not you can adjust the difficulty with the tips above.

But I also want to shout-out Shadowdark, if you are interested in more of an OSR game.
 
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