On this note, some time before discovering this community and creating the thread, I went back to read the Holmes version and I'm perusing through B1 In Search of the Unknown as well, because I figured (right or wrong) that these earlier versions were less encumbered by a focus on narratives/storyline/theater of mind, and use more straight-to-the-point wording to introduce the player to the game - it is, after all, less than 50 pages. For example, while I've come across the term keying a dungeon, I was not aware that this term has existed in these earlier editions and that the maps were carefully made with a legend. A part of me wishes I played this instead of 3e frankly because it would have been significantly easier for everyone to get into the game, and get out alive. We didn't have the 3e Starter Sets/Basic Game/etc to play through otherwise that would have probably made a big difference. The B1 module in particular is very tempting and the backstory/plot isn't over or underwhelming.