plisnithus8
Adventurer
I'm running a few months of weekly CoS this summer (maybe 8 sessions) and have run it before.
I'm changing it up, allowing PCs to create PCs at higher levels and built to deal with Barovian threats, sent on a quest into Barovia with a few boons.
Help me think through this.
I'm changing it up, allowing PCs to create PCs at higher levels and built to deal with Barovian threats, sent on a quest into Barovia with a few boons.
Help me think through this.
- What level should I start them at: I was thinking 3rd but maybe a little higher?
- What suggestions would you give players to build PCs to tackle Barovia? should PCs be experts? monster hinters? certain builds?
- Who might give them the quest: Rudolf van Richten, a Vistani, a survivor?
- What could the specific quest be: rescue the survivor's party member, a fetch quest, defeat Strahd?
- How can the party get there/return: Vistani help, magic item
- What kind of boons can I give PCs going in (to fastback adventure): map of Barovia, advice (get Tarokka deck reading from Madame Eva) or find Esmerelda in Vallaki, magic items
- What changes could I make to the adventure/Barovia: which parts to skip, move timeline ahead?, ideas from supplements or VGR or RHW








