Remathilis
Legend
So far. But it also means they don't have to balance all future cleric domains against the warlock also.Three of the four are the strongest options currently available in any case.
So far. But it also means they don't have to balance all future cleric domains against the warlock also.Three of the four are the strongest options currently available in any case.
Three of the four are the strongest options currently available in any case.
I don’t reckon trickery is as good as the others for a warlock. It’s not bad, it’s just that the other three are really strong. The Grave domain is the other one I can see players wanting use for flavour reasons, that’s about the same level as trickery.Whats your weak one?
Have you seen Conjure Animals in action?
I don’t reckon trickery is as good as the others for a warlock. It’s not bad, it’s just that the other three are really strong. The Grave domain is the other one I can see players wanting use for flavour reasons, that’s about the same level as trickery.
Grave is the only one I could see and for the same reason. If 5.0 options are included, tempest looks good too.I don’t reckon trickery is as good as the others for a warlock. It’s not bad, it’s just that the other three are really strong. The Grave domain is the other one I can see players wanting use for flavour reasons, that’s about the same level as trickery.
The questionable one would be Knowledge, since it gets more spells.As of right now, there isn't a WotC domain I would probably disallow, but I like the fact I can allow them in case by case. I would have do divine soul sorcerer the same way.
What's good for a cleric isn't necessarily good for a warlock, and visa versa. A warlock is going to be looking for spells that aren't on the warlock list, scale well when upcast to level 5, and support the warlock playstyle. Ritual spells are good too.Trickery is great but on warlock maybe not.
Yeah, but most of them are either circumstantial or divination, or just plain bad (mind spike). And the warlock doesn't get mind magic, so they are either using their pact slots to cast or they are using them as rituals (which tome already was doing). Best options on the list are command and banishment. You're trading quantity for quality, IMHO.The questionable one would be Knowledge, since it gets more spells.
What's good for a cleric isn't necessarily good for a warlock, and visa versa. A warlock is going to be looking for spells that aren't on the warlock list, scale well when upcast to level 5, and support the warlock playstyle. Ritual spells are good too.
I initially thought it was poor too, but looking closely, it gets a whole bunch of rituals that warlocks generally take pact of the tomb to pick up like Detect Magic, Identify and Comprehend Languages. Plus Banishment, Dispel Magic and Synaptic Static are good. It may not be over powered, but its certainly strong.Yeah, but most of them are either circumstantial or divination, or just plain bad (mind spike). And the warlock doesn't get mind magic, so they are either using their pact slots to cast or they are using them as rituals (which tome already was doing). Best options on the list are command and banishment. You're trading quantity for quality, IMHO.
Still, if you were going for support it's not a terrible choice, but I don't think it's a superior pick for most Warlocks.