Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Controllers need more powers?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Minigiant" data-source="post: 4315386" data-attributes="member: 63508"><p>4E control seems very different from 3.X control. Before you control cast a spell and if it hits, the target is messed up until someone saves him. Now, when you hit someone, they are messed up for 1-3 turns and get back into their groove. And the fights are a whole lot more rounds now. No weapons based OHKO move to speed up every encounter.</p><p></p><p>In a standard encounter, you're probably only using your at will and encounter powers. You might use a daily if you feel you need it. But the fight is so long. Those roles can survive on 2 at wills and a couple of encounter powers because they only have 2 or 3 type of powers. And they get one as a class feature. Strikers just need stab, stab harder, and shift. Defenders need attack, defend, and mark. Leaders just need attack, heal and give saving throw. </p><p></p><p>The poor controller has take out minions, brutes, soldiers, artillery, controllers, lurkers, and leaders. And the same power you use to make a brute's day bad is not the same one you use on an artillery. And the power wears off in 1-3 tuns. And if it's an encounter power, you only have 1 shot most of the time.</p><p></p><p>Enemies come in 4 basic types: tough melee, soft but fast melee, ranged, and leader. </p><p></p><p>Immobilized/slowed/prone- These condition are great against both melee enemy types for they keep them away. Does little to stop on ranged dudes unless they need to run from your strikers. This make Ray of Frost so good.</p><p></p><p>Pure Damage AOE- Pure damage AOE power deals low to decent damage. They are very good versus the soft target like controllers, lurkers, artillery, and minions. But 10 damage on a 100+ HP brute...</p><p></p><p>Weakened- Great but it's only on encounter and daily powers so you got 1 shot and 1-3 turns of half damage. And non-AOE controllers and leaders don't care. </p><p></p><p>Blinded- see weaken except now AOE controllers and leaders don't care. </p><p></p><p>Dazed/Stunned- The ultimate conditions. But it's only on encounter and daily powers so you got 1 shot and 1-3 turns of it.</p><p></p><p>I can go one for walls, clouds, terrain, zones, push, pull, grapple, but you get the point.</p><p></p><p>Controllers can't cover every enemy type and the one's they can stop they can only stop for 1-3 turns unless they have it as at will.</p><p></p><p>Need at will "Target is blinded" now.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 4315386, member: 63508"] 4E control seems very different from 3.X control. Before you control cast a spell and if it hits, the target is messed up until someone saves him. Now, when you hit someone, they are messed up for 1-3 turns and get back into their groove. And the fights are a whole lot more rounds now. No weapons based OHKO move to speed up every encounter. In a standard encounter, you're probably only using your at will and encounter powers. You might use a daily if you feel you need it. But the fight is so long. Those roles can survive on 2 at wills and a couple of encounter powers because they only have 2 or 3 type of powers. And they get one as a class feature. Strikers just need stab, stab harder, and shift. Defenders need attack, defend, and mark. Leaders just need attack, heal and give saving throw. The poor controller has take out minions, brutes, soldiers, artillery, controllers, lurkers, and leaders. And the same power you use to make a brute's day bad is not the same one you use on an artillery. And the power wears off in 1-3 tuns. And if it's an encounter power, you only have 1 shot most of the time. Enemies come in 4 basic types: tough melee, soft but fast melee, ranged, and leader. Immobilized/slowed/prone- These condition are great against both melee enemy types for they keep them away. Does little to stop on ranged dudes unless they need to run from your strikers. This make Ray of Frost so good. Pure Damage AOE- Pure damage AOE power deals low to decent damage. They are very good versus the soft target like controllers, lurkers, artillery, and minions. But 10 damage on a 100+ HP brute... Weakened- Great but it's only on encounter and daily powers so you got 1 shot and 1-3 turns of half damage. And non-AOE controllers and leaders don't care. Blinded- see weaken except now AOE controllers and leaders don't care. Dazed/Stunned- The ultimate conditions. But it's only on encounter and daily powers so you got 1 shot and 1-3 turns of it. I can go one for walls, clouds, terrain, zones, push, pull, grapple, but you get the point. Controllers can't cover every enemy type and the one's they can stop they can only stop for 1-3 turns unless they have it as at will. Need at will "Target is blinded" now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Controllers need more powers?
Top