Converting monsters from Dragon magazine

Cleon

Hero
I agree that there should be no treasure. I also like Water Dependent, though an hour per point of Con is almost amphibious unless they're on a long journey.

Well I don't think the time scale is set in stone for Water Dependent. We could easily make it 1 minute per point of Con (26 minutes) or 5 minutes per 2 points of Con (1 hour 5 minutes), which is enough for it to make quick trips out of the water.
 

log in or register to remove this ad


Cleon

Hero
2 or 3 minutes per point of Con would be fine with me.

I'm not in favour of the 3, but would be OK with either of the following:

Water Dependent (Ex) #1: Great orms can survive out of the water for 2 minutes per point of Constitution (after that, refer to the drowning rules).

Water Dependent (Ex) #2: Great orms can survive out of the water for 5 minutes per 2 points of Constitution (after that, refer to the drowning rules).

I'd lean slightly towards #2, as the "per 2 points" of Con is used in other Water Dependent SQs.
 

freyar

Extradimensional Explorer
#2 then.

Tactics: A great orm hunts purely instinctively, attacking when hungry anything that looks meal-sized. ????
 

Cleon

Hero

Updating the Great Orm Working Draft.

Tactics: A great orm hunts purely instinctively, attacking when hungry anything that looks meal-sized. ????

We've got no information about what they actually eat. It could be a filter-feeding or a carnivore that only recognizes a particular sort of animal (e.g. Large-sized fish) as food.

Besides, if they made a habit of eating people then they would have been noticed more often!

How about.

A great orm acts purely on instinct. A hungry great orm will try to bite anything it recognizes as a meal. They will attack opponents that injure them, but rely on their venomous slime as their first line of defense.
 

freyar

Extradimensional Explorer
Well, I always thought they didn't eat people much because they didn't surface much. ;) But I'm fine with your suggestion. Any ideas on background and description? You're the cryptozoologist. ;)
 

Cleon

Hero
Well, I always thought they didn't eat people much because they didn't surface much. ;) But I'm fine with your suggestion. Any ideas on background and description? You're the cryptozoologist. ;)

I can take a hint. :p

A titanic worm longer than many ships. Its loathsome body writhes bonelessly within a coat of vile slime. Periodically, its back bunches up into a line of rubbery humps the shape and size of capsized rowboats.

Great orms are gargantuan aquatic worms. They live in both fresh and salt water and are even able to make short forays onto land, usually to travel from one body of water to another. Many, if not most, great orms dwell in the depths of the ocean, but humanoids are only likely to see orms that inhabit coastal regions or freshwater, since they are most likely to be seen on the surface. Sightings of great orms are the cause of many legends about a lake or loch being home to a "loathly wyrm" or "monster snake".

Great orms also live in subterranean water systems or use them to travel about. Some surprisingly small pools have a resident great orm. These are invariably very deep sinkholes that connect to an underground river or sea.

The body of a great orm is 5 feet in diameter and 80 feet long, weighing about 40,000 pounds.

Combat
A great orm acts purely on instinct. A hungry great orm will try to bite anything it recognizes as a meal. They will attack opponents that injure them, but rely on their venomous slime as their first line of defense.
 

freyar

Extradimensional Explorer
A loch, eh? Might as well just name it "Nessie." :) More seriously, that looks good.

All done if we drop the "#2" from Water Dependent? I guess we don't spell out scent or low-light vision.
 


Cleon

Hero
Marine Saurian Original Stats

Looks like the Marine Saurian is next on our list.

The original entry is pretty short:

Marine saurian: Of the seven sea serpents Heuvelmans describes, the Marine saurian is the only one that is definitely a reptile. Generally, it looks like a giant crocodile about 60’ long, with either flippers instead of legs or legs with webbed feet. The eyes are prominent, and, in some cases, its tail may end in a fishlike fin. Its grayish or reddish brown skin looks smooth, but scales still remain in some places, forming rings around the body and creating a slight dorsal crest. It is found all over the tropics, and prefers the open sea to the coast.

Given the varying descriptions, more than one species of animal could be involved here. Those with flippers could well be mosasaurs (detailed in MC3) though they could just as easily be plesiosaurs (short-necked plesiosaurs, such as the Kronosaurus from Australian waters) that should have the same general stats. The web-footed crocs could be surviving Thalattosuchians, or sea crocodiles from the Mesozoic Era. They would differ from the standard giant crocodile in the following ways: NO. APPEARING: 1-2; no land movement, SW 18; HD 14; THAC0 7; #ATT: 1 (bite); DAMAGE/ATTACK: 7-28; SPECIAL ATTACKS: Swallow whole; SIZE G (60’); XP VALUE: 8,000.
 

Cleon

Hero
This looks pretty straightforward.

Take a Giant Crocodile and increase it to a Gargantuan-sized 14 HD Animal, remove its land speed and increase its swim speed to 40 ft., then add a Swallow Whole attack. Maybe increase its Hold Breath multiplier from a standard Croc's 4 × its Constitution score.

That should about cover it, shouldn't it?
 

freyar

Extradimensional Explorer
Yes, that ought to do it, though I hate having something that big have so few HD. I guess that's the precedent of the dinosaurs, as sad as those are.
 

Cleon

Hero
Yes, that ought to do it, though I hate having something that big have so few HD. I guess that's the precedent of the dinosaurs, as sad as those are.

Quite.

That gives it more Hit Dice than either the SRD Elasmosaurus or a Baleen Whale.

Anyhow, I'll stat a Working Draft up and we can see where to go from there.
 

Cleon

Hero
Marine Saurian Working Draft

Marine Saurian
Gargantuan Animal
Hit Dice: 14d8+84 (147 hp)
Initiative: +1
Speed: Swim 40 ft.
Armor Class: 18 (-4 size, +1 Dex, +11 natural), touch 7, flat-footed 17
Base Attack/Grapple: +10/+34
Attack: Bite +19 melee (3d8+18/19-20) or tail slap +18 melee (3d6+18)
Full Attack: Bite +19 melee (3d8+18/19-20) or tail slap +18 melee (3d6+18)
Space/Reach: 20 ft./15 ft.
Special Attacks: Death roll, improved grab, tail sweep, swallow whole
Special Qualities: Hold breath, low-light vision
Saves: Fort +15, Ref +10, Will +4
Abilities: Str 35, Dex 12, Con 23, Int 1, Wis 12, Cha 2
Skills: Hide +2*, Listen +6, Spot +6, Swim +16
Feats: Alertness, Endurance, Improved Critical (bite), Skill Focus (Hide), Weapon Focus (bite)
Environment: Warm aquatic
Organization: Solitary or pair
Challenge Rating: 9
Treasure: None
Alignment: Always neutral
Advancement: 15-30 HD (Gargantuan), 31-56 HD (Colossal)
Level Adjustment:

A smooth-skinned reptile as big as a whale, with a sinuous body and long tail shaped for swimming. Its four limbs are so flattened for steering through water they are useless for walking.

Marine saurians are immense aquatic reptiles. They come in several varieties, leading some sages to speculate they include multiple species of reptile of similar size and habits, possibly including giant mosasaurs, pliosaurs, and crocodiles. All marine saurians resemble immense crocodiles in rough shape, with flippers or web-footed legs for limbs. Some have a vertical fin on the end of the tail, while others have flattened scull-like tails. They are mostly smooth-skinned and streamlined, but may have traces of scales forming a ridge down their back and/or rings around their body. Marine saurians live in tropical waters and avoid coasts.

Marine saurians are surprisingly shy. They eat smaller sea creatures (mostly large fish and small whales), but tend to avoid or hide from anything they don't recognize as prey or a potential mate.

A marine saurian is usually about 60 feet long and weighs roughly 50 tons.

Combat
Despite having a retiring personality, marine saurians are deadly predators able to tear a whale to pieces. They generally target their largest opponent with bite attacks and follow up with a death roll once they secure a grapple. Marine saurians usually only use tail slaps when their jaws are occupied by prey and they need to attack a second opponent. Multiple lesser enemies are often dealt with by tail sweep attacks.

Death Roll (Ex): A marine saurian can perform a death roll as a standard action by making a successful grapple check. It tucks in its legs and rolls rapidly, twisting and wrenching the opponent in its jaws. The opponent takes twice the marine saurian's bite damage and must succeed at a DC 29 Fortitude save or be knocked prone and stunned for 1d3 rounds. If successful, the saurian maintains its grapple.The save DC is Strength-based.

Hold Breath (Ex): A marine saurian can hold its breath for a number of rounds equal to 10 × its Constitution score before it risks drowning.

Improved Grab (Ex): To use this ability, a marine saurian must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the saurian establishes a hold on the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom or swallow the foe.

Swallow Whole (Ex): A marine saurian can try to swallow a grabbed opponent up to two size categories smaller than itself by making a successful grapple check. Once inside, the opponent takes 2d8+12 points of crushing damage plus 8 points of acid damage per round from the saurian’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 15). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Gargantuan saurian’s interior can hold 2 Large, 8 Medium, 32 Small, 128 Tiny, or 512 Diminutive or smaller opponents.

Tail Sweep (Ex): A marine saurian can sweep its tail as a standard action, affecting a half-circle with a radius equal to its Reach. All creatures within the swept area that are three or more size categories smaller than the marine saurian automatically take damage equal to the saurian's tail-slap attack. Affected creatures can attempt DC 29 Reflex saves to take half damage. The save DC is Strength-based.

Skills: A marine saurian has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

*A marine saurian gains a +4 racial bonus on Hide checks when in the water. Further, a marine saurian can lie in the water with only its eyes and nostrils showing, gaining a +10 cover bonus on Hide checks.

Originally appeared in Dragon Magazine #190 (1993).
 
Last edited:

freyar

Extradimensional Explorer
I suppose that's about it. It feels like we should try to add another special attack. Think we could justify something like the Pathfinder crocodile's Death Roll?

PRD said:
Death Roll (Ex) When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The crocodile inflicts its bite damage and knocks the creature prone. If successful, the crocodile maintains its grapple.

Knocking prone isn't so helpful underwater, but maybe we can work something else out. Stunning perhaps?
 

Cleon

Hero
I suppose that's about it. It feels like we should try to add another special attack. Think we could justify something like the Pathfinder crocodile's Death Roll?

Knocking prone isn't so helpful underwater, but maybe we can work something else out. Stunning perhaps?

I'm OK with it as-is, but if you want another special attack how about a Dragon style Tail Sweep?

Tail Sweep (Ex): A marine saurian can sweep its tail as a standard action, affecting a half-circle with a radius equal to its Reach. All creatures within the swept area that are three or more size categories smaller than the marine saurian automatically take damage equal to the saurian's tail-slap attack. Affected creatures can attempt DC 29 Reflex saves to take half damage. The save DC is Strength-based.

That said, Death Roll also works, but I'd be inclined to have it do increases damage.

How about:

Death Roll (Ex): A marine saurian can perform a death roll as a standard action by making a successful grapple check. It tucks in its legs and rolls rapidly, twisting and wrenching the opponent in its jaws. The opponent takes twice the marine saurian's bite damage and must succeed at a DC 29 Fortitude save or be knocked prone and stunned for 1d3 rounds. If successful, the saurian maintains its grapple.The save DC is Strength-based.
 





Level Up: Advanced 5th Edition Starter Box

An Advertisement

Advertisement4

Top