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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8464471" data-attributes="member: 57383"><p>Hadn't finished the <a href="https://www.enworld.org/goto/post?id=8463735" target="_blank"><strong>Resin Hound Text Version</strong></a> update yet!</p><p></p><p>The Howling Wail took a bit longer than I expected:</p><p></p><p><strong><em>Howling Wail</em></strong>. The resin hound bays a terrifying hunting call as a bonus action. Every humanoid and giant within within 300 feet of the resin hound that can hear the wail must succeed on a DC 8 Wisdom saving throw or be compelled to flee in panic until the wail ends; acting as if they had failed their save against a <em>suggestion</em> spell telling them to "run in terror". The hound must take a bonus action on its subsequent turns to continue wailing. It can stop wailing at any time. The wail ends if the hound is incapacitated or if the resin hound makes a bite attack. While affected by the wail, a target ignores the wails of other pine kindred (including resin hounds). If the target is within 300 feet of the kindred, the target must move on its turn away from the hound by the most direct route, trying to get as far away as possible. The target tries to circumvent opportunity attacks and obvious damaging terrain, such as lava or a pit. Whenever it takes damage, the target can repeat the saving throw. The target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the <em>suggestion</em> effect ends on it. The <em>suggestion</em> also ends if the target stops hearing the wail or flees outside ear shot (i.e. more than 300 feet away from the wailing hound). A target who successfully saves is immune to the wails of any pine kindred with the same or fewer Hit Dice as the resin hound they saved against, but can be affected by the wails of pine kindred with more Hit Dice, such as the shrieking wails of standard Kindred and Thanes.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8464471, member: 57383"] Hadn't finished the [URL='https://www.enworld.org/goto/post?id=8463735'][B]Resin Hound Text Version[/B][/URL] update yet! The Howling Wail took a bit longer than I expected: [B][I]Howling Wail[/I][/B]. The resin hound bays a terrifying hunting call as a bonus action. Every humanoid and giant within within 300 feet of the resin hound that can hear the wail must succeed on a DC 8 Wisdom saving throw or be compelled to flee in panic until the wail ends; acting as if they had failed their save against a [I]suggestion[/I] spell telling them to "run in terror". The hound must take a bonus action on its subsequent turns to continue wailing. It can stop wailing at any time. The wail ends if the hound is incapacitated or if the resin hound makes a bite attack. While affected by the wail, a target ignores the wails of other pine kindred (including resin hounds). If the target is within 300 feet of the kindred, the target must move on its turn away from the hound by the most direct route, trying to get as far away as possible. The target tries to circumvent opportunity attacks and obvious damaging terrain, such as lava or a pit. Whenever it takes damage, the target can repeat the saving throw. The target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the [I]suggestion[/I] effect ends on it. The [I]suggestion[/I] also ends if the target stops hearing the wail or flees outside ear shot (i.e. more than 300 feet away from the wailing hound). A target who successfully saves is immune to the wails of any pine kindred with the same or fewer Hit Dice as the resin hound they saved against, but can be affected by the wails of pine kindred with more Hit Dice, such as the shrieking wails of standard Kindred and Thanes. [/QUOTE]
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