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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8471585" data-attributes="member: 57383"><p>Okay, let's try again…</p><p></p><p><strong><em>Pine Kindred Initiation</em></strong>. A pine kindred jarl knows a special ritual spell that transforms humanoids of Medium size (living or dead) into pine kindred. This spell can only be cast in a sacrificial grove (see <strong><em>Groves of Death</em></strong> in <strong>Description</strong>) and its 20 minute casting time must end during the hour of midnight. Other pine kindred can assist the jarl with <em>Pine Kindred Initiation</em>. If their assistance is interrupted (to fight intruders, for example), it does not break the spell.</p><p></p><p>The living humanoids and corpses to become pine kindred are slowly drained of blood. A living humanoid will die 12 to 18 minutes into the ritual (average 150 rounds)*. Living victims must be immobilized or cooperative, for a single action can bind a victim's cut and stop the bleeding.</p><p>* <span style="font-size: 10px">If it matters, the exact round a living victim will bleed to death can be determined by rolling 3d20 + 1d4 + 116.</span></p><p></p><p>Finally, during the last two minutes of the ritual, the drained victim's empty veins are filled with pine sap from ceremonial vessels (at least a gallon of sap per body) and the pine kindred use <em>Necrotic Sap Infusion</em> to transition them into undeath.</p><p></p><p>The ritual can create any combination of pine kindred, pine kindred fircarls, and pine kindred resin-thralls the jarl desires. The requirements are as follows:</p><ul> <li data-xf-list-type="ul">To initiate a <strong><a href="https://enworld.org/index.php?posts/8463640" target="_blank"><strong>Pine Kindred</strong></a></strong> requires a living sacrifice. The animation requires four doses of necrotic sap, at least two doses of which must come from a Jarl.</li> <li data-xf-list-type="ul">To initiate a <strong><a href="https://enworld.org/index.php?posts/8463725" target="_blank"><strong>Fircarl</strong></a></strong> requires a living sacrifice or fresh corpse (intact and less than three days old). The animation requires two doses of sap; if a corpse is used the necrotic sap must include at least half a dose from a Jarl.</li> <li data-xf-list-type="ul">To initiate a <strong><a href="https://enworld.org/index.php?posts/8463694" target="_blank"><strong>Resin-Thrall</strong></a></strong> requires only a body in any condition, although thralls without limbs are of little use. The animation requires one dose of necrotic sap, or half a dose for a living sacrifice.</li> </ul><p>Since <em>Pine Kindred Initiation</em> is in a sacrificial grove, pine kindred only take half of the 1d6 damage per dose from using <em>Necrotic Sap Infusion</em> on the initiates. They can split a single dose to give two initiates half a dose each.</p><p></p><p>The bodies rise as undead when the spell is finished. If an initiate received insufficient necrotic sap, it becomes the strongest type of pine kindred it qualifies for (three doses would create a fircarl, for example) or just a dead body.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8471585, member: 57383"] Okay, let's try again… [B][I]Pine Kindred Initiation[/I][/B]. A pine kindred jarl knows a special ritual spell that transforms humanoids of Medium size (living or dead) into pine kindred. This spell can only be cast in a sacrificial grove (see [B][I]Groves of Death[/I][/B] in [B]Description[/B]) and its 20 minute casting time must end during the hour of midnight. Other pine kindred can assist the jarl with [I]Pine Kindred Initiation[/I]. If their assistance is interrupted (to fight intruders, for example), it does not break the spell. The living humanoids and corpses to become pine kindred are slowly drained of blood. A living humanoid will die 12 to 18 minutes into the ritual (average 150 rounds)*. Living victims must be immobilized or cooperative, for a single action can bind a victim's cut and stop the bleeding. * [SIZE=2]If it matters, the exact round a living victim will bleed to death can be determined by rolling 3d20 + 1d4 + 116.[/SIZE] Finally, during the last two minutes of the ritual, the drained victim's empty veins are filled with pine sap from ceremonial vessels (at least a gallon of sap per body) and the pine kindred use [I]Necrotic Sap Infusion[/I] to transition them into undeath. The ritual can create any combination of pine kindred, pine kindred fircarls, and pine kindred resin-thralls the jarl desires. The requirements are as follows: [LIST] [*]To initiate a [B][URL='https://enworld.org/index.php?posts/8463640'][B]Pine Kindred[/B][/URL][/B] requires a living sacrifice. The animation requires four doses of necrotic sap, at least two doses of which must come from a Jarl. [*]To initiate a [B][URL='https://enworld.org/index.php?posts/8463725'][B]Fircarl[/B][/URL][/B] requires a living sacrifice or fresh corpse (intact and less than three days old). The animation requires two doses of sap; if a corpse is used the necrotic sap must include at least half a dose from a Jarl. [*]To initiate a [B][URL='https://enworld.org/index.php?posts/8463694'][B]Resin-Thrall[/B][/URL][/B] requires only a body in any condition, although thralls without limbs are of little use. The animation requires one dose of necrotic sap, or half a dose for a living sacrifice. [/LIST] Since [I]Pine Kindred Initiation[/I] is in a sacrificial grove, pine kindred only take half of the 1d6 damage per dose from using [I]Necrotic Sap Infusion[/I] on the initiates. They can split a single dose to give two initiates half a dose each. The bodies rise as undead when the spell is finished. If an initiate received insufficient necrotic sap, it becomes the strongest type of pine kindred it qualifies for (three doses would create a fircarl, for example) or just a dead body. [/QUOTE]
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