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Costs for leveling up in AD&D1
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<blockquote data-quote="Melan" data-source="post: 2283154" data-attributes="member: 1713"><p>Never. As my campaign had extensive wilderness expeditions to faraway, uninhabited places with no chance for training, I saw no need to use the rules as written. However, PCs did seek out mentors to learn spells, the creation of magic items or gain valuable knowledge. That was handled on a case by case basis.</p><p></p><p>Were I to use the guidelines today, I'd only enforce it for low levels (1st to 4th in AD&D/C&C, 1st to 6th in 3e) and let PCs be their own masters later on. Special cases would have to merit special attention: the archetype of the monk, for example, is closely tied to training; the druidical order is the same in that their special advancement scheme is a part of their nature. Fortunately, my campaign, being more closely tied to classical sword and sorcery than baseline *.D&D, doesn't use either.</p></blockquote><p></p>
[QUOTE="Melan, post: 2283154, member: 1713"] Never. As my campaign had extensive wilderness expeditions to faraway, uninhabited places with no chance for training, I saw no need to use the rules as written. However, PCs did seek out mentors to learn spells, the creation of magic items or gain valuable knowledge. That was handled on a case by case basis. Were I to use the guidelines today, I'd only enforce it for low levels (1st to 4th in AD&D/C&C, 1st to 6th in 3e) and let PCs be their own masters later on. Special cases would have to merit special attention: the archetype of the monk, for example, is closely tied to training; the druidical order is the same in that their special advancement scheme is a part of their nature. Fortunately, my campaign, being more closely tied to classical sword and sorcery than baseline *.D&D, doesn't use either. [/QUOTE]
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