Bullgrit
Adventurer
Most of the guys in my game group seriously role play their characters. I don't mean they're great thespians or get all into the depth of their characters, but they pretty much don't metagame -- they strictly play their characters.
I've seen each of them intentionally make bad decisions because such a decision was in character for their PC. There's one memoriable situation where a character was Wisdom drained down to 3, and the Player totally played the low wisdom to the hilt. Some characters actually came to non-lethal blows to keep the "drunk" character from really screwing things up.
And as I've DMed a lot over my 30 years of D&Ding, I've played a lot of NPCs on adventures with the PCs. I'm very able to play the character without the metagame knowledge that a DM always has.
While reading through the AD&D1 DMG recently, looking over random dungeon generation, I got to thinking, "Could I run a character through a dungeon crawl, honestly, without a DM?"
The fact that over the years I have run far more NPCs than PCs makes me think that I could run a character through a dungeon crawl without "cheating." And thinking of the other Players in my game group, I think they could too. But would it be fun?
I think I could grab any dungeon-crawl-type adventure off the shelf and run a DMPC or group of DMPCs through it (so long as there was no real social interaction needed -- I wouldn't want to set there and have a conversation with myself, that would be weird).
But then I got to thinking: "Is this a good thing?"
Is it a good quality in a Player for him/her to be able to completely separate the Player from the Character? Should a PC be strictly a separate being from the Player, or is the game better when the PC is an extension of the Player?
If on the adventure, the PC picks up a potion. You, as the Player and DM, know what's in the flask, good or bad. Could you make an honest in-character decision on whether to taste the liquid? Does knowing what the flask contains reduce the play experience for the Player?
Bullgrit
I've seen each of them intentionally make bad decisions because such a decision was in character for their PC. There's one memoriable situation where a character was Wisdom drained down to 3, and the Player totally played the low wisdom to the hilt. Some characters actually came to non-lethal blows to keep the "drunk" character from really screwing things up.
And as I've DMed a lot over my 30 years of D&Ding, I've played a lot of NPCs on adventures with the PCs. I'm very able to play the character without the metagame knowledge that a DM always has.
While reading through the AD&D1 DMG recently, looking over random dungeon generation, I got to thinking, "Could I run a character through a dungeon crawl, honestly, without a DM?"
The fact that over the years I have run far more NPCs than PCs makes me think that I could run a character through a dungeon crawl without "cheating." And thinking of the other Players in my game group, I think they could too. But would it be fun?
I think I could grab any dungeon-crawl-type adventure off the shelf and run a DMPC or group of DMPCs through it (so long as there was no real social interaction needed -- I wouldn't want to set there and have a conversation with myself, that would be weird).
But then I got to thinking: "Is this a good thing?"
Is it a good quality in a Player for him/her to be able to completely separate the Player from the Character? Should a PC be strictly a separate being from the Player, or is the game better when the PC is an extension of the Player?
If on the adventure, the PC picks up a potion. You, as the Player and DM, know what's in the flask, good or bad. Could you make an honest in-character decision on whether to taste the liquid? Does knowing what the flask contains reduce the play experience for the Player?
Bullgrit