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CR 12 Creature?
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<blockquote data-quote="Herzog" data-source="post: 5819861" data-attributes="member: 25696"><p>Great feedback everyone!</p><p> </p><p>Ok, time for some replies:</p><p> </p><p>@<u><a href="http://www.enworld.org/forum/member.php?u=98256" target="_blank">kitcik</a></u> : It's located in a slime-and-bone filled pit, which would make charging impossible, require balance checks (or something like it. Haven't thought that one out yet) and would require everyone who wants to combat it to be within reach. I didn't mention this because I wanted to know whether this is an appropriate CR, not an appropriate EL.</p><p>It's also posing as a god, so calling in some 'priests' to pester any characters who try to get out of the melee could work. </p><p> </p><p>@<u><a href="http://www.enworld.org/forum/member.php?u=94230" target="_blank">anest1s</a></u> : I'll check out the mentioned dartentacles creature. However, MM2 being 3.0, I'm not sure how much use it's going to be....</p><p> </p><p>@<u><a href="http://www.enworld.org/forum/member.php?u=6669384" target="_blank">Greenfield</a></u> : I'll re-examine AC. And give the Kraken a look-over. Good pointers! The party consists of a wizard 9, paladin 9, cleric 10, duskblade 10 and thief 11.</p><p> </p><p>@<u><a href="http://www.enworld.org/forum/member.php?u=94230" target="_blank">anest1s</a></u> (again): I actually gave it DR 10/good, but forgot to include it in the description. I think the Dex you gave it is considered a bit high for a huge creature. I like the switch from cleave to combat reflexes though. I think I'll keep it. Also, Improved Toughness. Should give it some more staying power.</p><p>I don't think the reach will be necessary because of the limited space the fight will take place in, and swallow whole, while it seems appropriate, doesn't 'feel right' for this creature. </p><p>SR AND a grappler seem a bit overdone, I agree (just experienced being grappled myself during this nights session. Being a kobold definately has its disadvantages....) All in all, you've given me something to think about.</p><p> </p><p>@<u><a href="http://www.enworld.org/forum/member.php?u=78958" target="_blank">Empirate</a></u> : Ok, so a high CR 10 or low CR 11. Kraken was mentioned before, Roper is also a good pointer. I'll check them out.</p><p>I don't want to include additional abilities (especially not psionic ones. No psionics used in my campaign....), but given these abilities, how would you increase it to CR 12? Higher Dex? Improved Natural Attack? How would you rate the version anest1s posted?</p><p> </p><p>Some kind of weapon use (even throwing weapons) seems counter-productive for a creature that can just squeeze the life out of its opponents. Adding extra mouths sounds fun, but I don't want to deviate too much from the original creature description.</p><p> </p><p> </p><p>Final piece of information I didn't include: It has 'slow regeneration'. Meaning it can't actually die (unless thrown into a vulcano), but stores it's consiousness into its horn when reduced to 0 hp, regenerating its body over a period of several years. I didn't include this in the statblock because it has no combat function whatsoever, so shouldn't affect the CR.</p></blockquote><p></p>
[QUOTE="Herzog, post: 5819861, member: 25696"] Great feedback everyone! Ok, time for some replies: @[U][URL="http://www.enworld.org/forum/member.php?u=98256"]kitcik[/URL][/U] : It's located in a slime-and-bone filled pit, which would make charging impossible, require balance checks (or something like it. Haven't thought that one out yet) and would require everyone who wants to combat it to be within reach. I didn't mention this because I wanted to know whether this is an appropriate CR, not an appropriate EL. It's also posing as a god, so calling in some 'priests' to pester any characters who try to get out of the melee could work. @[U][URL="http://www.enworld.org/forum/member.php?u=94230"]anest1s[/URL][/U] : I'll check out the mentioned dartentacles creature. However, MM2 being 3.0, I'm not sure how much use it's going to be.... @[U][URL="http://www.enworld.org/forum/member.php?u=6669384"]Greenfield[/URL][/U] : I'll re-examine AC. And give the Kraken a look-over. Good pointers! The party consists of a wizard 9, paladin 9, cleric 10, duskblade 10 and thief 11. @[U][URL="http://www.enworld.org/forum/member.php?u=94230"]anest1s[/URL][/U] (again): I actually gave it DR 10/good, but forgot to include it in the description. I think the Dex you gave it is considered a bit high for a huge creature. I like the switch from cleave to combat reflexes though. I think I'll keep it. Also, Improved Toughness. Should give it some more staying power. I don't think the reach will be necessary because of the limited space the fight will take place in, and swallow whole, while it seems appropriate, doesn't 'feel right' for this creature. SR AND a grappler seem a bit overdone, I agree (just experienced being grappled myself during this nights session. Being a kobold definately has its disadvantages....) All in all, you've given me something to think about. @[U][URL="http://www.enworld.org/forum/member.php?u=78958"]Empirate[/URL][/U] : Ok, so a high CR 10 or low CR 11. Kraken was mentioned before, Roper is also a good pointer. I'll check them out. I don't want to include additional abilities (especially not psionic ones. No psionics used in my campaign....), but given these abilities, how would you increase it to CR 12? Higher Dex? Improved Natural Attack? How would you rate the version anest1s posted? Some kind of weapon use (even throwing weapons) seems counter-productive for a creature that can just squeeze the life out of its opponents. Adding extra mouths sounds fun, but I don't want to deviate too much from the original creature description. Final piece of information I didn't include: It has 'slow regeneration'. Meaning it can't actually die (unless thrown into a vulcano), but stores it's consiousness into its horn when reduced to 0 hp, regenerating its body over a period of several years. I didn't include this in the statblock because it has no combat function whatsoever, so shouldn't affect the CR. [/QUOTE]
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