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Critical Role Campaign 4, Episode 2: Celestial Horrors and Powerful Houses Emerge as Potential Threats
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<blockquote data-quote="Charlaquin" data-source="post: 9776733" data-attributes="member: 6779196"><p>Fair enough!</p><p></p><p>Oh, for sure, and I didn’t take it that way. I do find it really interesting how starkly opinions on the campaign so far seem to diverge, at least here. Most people seem to either really like it or really not, and what’s especially interesting is that in a lot of cases it seems like people are getting opposite impressions of the same element of the campaign. Where you found it too expository, I was impressed with how Brennan manages to convey a lot of setting information without a lot of exposition. Where I felt like the game was way more dynamic than the other campaigns and holding my interest more, others have noted that it’s literally just four hours of people at a funeral talking quietly about how sad they are. It’s as if, rather than some liking chocolate and others liking vanilla, everyone is saying they like chocolate but disagreeing about what flavor the ice cream they’re eating is. If that makes sense.</p><p></p><p>I mean, it’s hard for me to judge what a newcomer’s impression of this campaign would be since I’m not a newcomer. But it certainly seems to me like it would be much more appealing to a first-time viewer than previous campaigns. The beginning of campaign 1 was <em>hard</em> to watch because it was so rough as a piece of entertainment media. There was a charm to that roughness, but it was the charm of watching what looked like a very real, very raw glimpse of a group of friends hanging out playing D&D. Which… is not the most appealing thing to be a passive audience to if you’re not already a fan of D&D. Campaign two improved on this a lot, and I think was easily the strongest start for a CR campaign… until this one. Campaign three… I don’t know, it had polish, but for me it just didn’t hold my interest at all. But campaign four? It almost feels like watching prestige TV. I could easily see someone who’s never played D&D before getting immediately hooked just based on the character drama and intrigue.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9776733, member: 6779196"] Fair enough! Oh, for sure, and I didn’t take it that way. I do find it really interesting how starkly opinions on the campaign so far seem to diverge, at least here. Most people seem to either really like it or really not, and what’s especially interesting is that in a lot of cases it seems like people are getting opposite impressions of the same element of the campaign. Where you found it too expository, I was impressed with how Brennan manages to convey a lot of setting information without a lot of exposition. Where I felt like the game was way more dynamic than the other campaigns and holding my interest more, others have noted that it’s literally just four hours of people at a funeral talking quietly about how sad they are. It’s as if, rather than some liking chocolate and others liking vanilla, everyone is saying they like chocolate but disagreeing about what flavor the ice cream they’re eating is. If that makes sense. I mean, it’s hard for me to judge what a newcomer’s impression of this campaign would be since I’m not a newcomer. But it certainly seems to me like it would be much more appealing to a first-time viewer than previous campaigns. The beginning of campaign 1 was [I]hard[/I] to watch because it was so rough as a piece of entertainment media. There was a charm to that roughness, but it was the charm of watching what looked like a very real, very raw glimpse of a group of friends hanging out playing D&D. Which… is not the most appealing thing to be a passive audience to if you’re not already a fan of D&D. Campaign two improved on this a lot, and I think was easily the strongest start for a CR campaign… until this one. Campaign three… I don’t know, it had polish, but for me it just didn’t hold my interest at all. But campaign four? It almost feels like watching prestige TV. I could easily see someone who’s never played D&D before getting immediately hooked just based on the character drama and intrigue. [/QUOTE]
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Critical Role Campaign 4, Episode 2: Celestial Horrors and Powerful Houses Emerge as Potential Threats
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