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Crystal Ram: psiforged Crimson Pugilist (looking for Feedback)
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<blockquote data-quote="JiCi" data-source="post: 3790461" data-attributes="member: 40121"><p>Hey guys,</p><p></p><p>I've been building around a new character for an upcoming Eberron game and I came up with a psiforged Crimson Pugilist with the Martial template. I'm looking for feedback here.</p><p></p><p>Here's the stats, as a 20th level character (23th level with the LAs)</p><p></p><p><strong><span style="color: Red">Crystal Ram</span></strong> <strong>CR 22</strong></p><p>Male personality martial psiforged Ftr 15 / Crimson Pugilist 5</p><p>NG Medium construct (living construct)</p><p><strong>Init</strong> +5; <strong>Senses</strong> Darkvision 60 ft., Listen +0, Spot +0</p><p><strong>Languages</strong> Common</p><p>------------------------------------------------------------------------------------------------------------</p><p><strong>AC</strong> 35, Touch 25, Flat-footed 30</p><p> (+5 dex, +5 Mithral Body, +5 enhancement, +5 natural, +5 deflection)</p><p><strong>HP</strong> 175 (20 HD: 15d10 + 5d12 + 60); Heavy Fortification 100%, Light Fortification 25%; half effect for conjuration spell with healing subschool</p><p><strong>Immune</strong> disease, paralysis, poison, stunning, nausea, fatigue, exhaustion, sickening, energy drain, sleep;</p><p><strong>Fort</strong> +21 <strong>Ref</strong> +16 <strong>Will</strong> +11, Evasion</p><p>------------------------------------------------------------------------------------------------------------</p><p><strong>Speed</strong> 30ft. (3sq.)</p><p>--</p><p><strong>Melee</strong> +5 speed flaming burst Battlefist +37/+37/+37/+32/+27/+22 (4d6+19 plus 1d6 fire/19-20/x3 plus 2d10 fire and 9 Strength damage) with Smash Concentration or</p><p>--</p><p><strong>Melee</strong> +5 speed flaming burst Battlefist +35/+35/+35/+35/+30/+25/+20 (4d6+19 plus 1d6 fire/19-20/x3 plus 2d10 fire and 9 Strength damage) with Smash Concentration and Snap Kick or</p><p>--</p><p><strong>Melee</strong> +5 speed flaming burst Battlefist +35/+35/+35/+30/+25/+20 (4d6+19 plus 1d6 fire/19-20/x3 plus 2d10 fire and 9 Strength damage) and</p><p><strong>Melee</strong> +5 speed flaming burst Battlefist +35/+35/+35/+30/+25 (4d6+14 plus 1d6 fire/19-20/x3 plus 2d10 fire and 9 Strength damage) with Smash Concentration or</p><p>--</p><p><strong>Melee</strong> +5 speed flaming burst Battlefist +33/+33/+33/+33/+28/+23/+18 (4d6+19 plus 1d6 fire/19-20/x3 plus 2d10 fire and 9 Strength damage) and</p><p><strong>Melee</strong> +5 speed flaming burst Battlefist +33/+33/+33/+28/+23 (4d6+14 plus 1d6 fire/19-20/x3 plus 2d10 fire and 9 Strength damage) with Smash Concentration and Snap Kick or</p><p>--</p><p><strong>Melee</strong> +5 speed flaming burst Battlefist +37/+32/+27/+22 (8d6+23 plus 1d6 fire/19-20/x3 plus 2d10 fire and 9 Strength damage) with Axefist</p><p>--</p><p><strong>Space</strong> 5 ft; <strong>Reach</strong> 5 ft;</p><p><strong>Base Atk</strong> +20; <strong>Grapple</strong> +29</p><p><strong>Atk Options</strong> Crushing Strike, Psionic Fist, Snap Kick, Greater Psionic Fist, Smash Concentration, axefist, blood fury 2/day, face rake, gut punch, pounce, rend 4d6+22, keen strike, enfeebling strike</p><p><strong>Special Options</strong> psionic focus</p><p><strong>Combat Gear</strong> 5 Oils of <em>Repair Serious Damage</em>, 5 Potions of <em>Bull’s Strength</em></p><p>------------------------------------------------------------------------------------------------------------</p><p><strong>Abilities</strong> Str 28 Dex 20 Con 17 Int 10 Wis 10 Cha 6</p><p><strong>SQ</strong> brutal mien, fighter feat advancement, improved critical, augmented critical, armor optimization, improved armor optimization, martial proficiency, martial focus</p><p><strong>Feats</strong> Psicrystal Body (b), Weapon Focus (unarmed strike) (b), Weapon Focus (spiked gauntlet) (b), Mithral Body, Improved Unarmed Strike (b), Superior Unarmed Strike, Two-Weapon Fighting (b), Weapon Specialization (unarmed strike) (b), Beast Strike (b), Improved Natural Attack (slam), Greater Weapon Focus (unarmed strike) (b), Improved Two-Weapon Fighting, Greater Weapon Specialization (unarmed strike) (b), Greater Two-Weapon Fighting, Melee Weapon Mastery (bludgeoning) (b), Crushing Strike (b), Psionic Fist, Snap Kick (b), Greater Psionic Fist, Smash Concentration (b)</p><p><strong>Skills</strong> Climb +32, Intimidate +26</p><p><strong>Possessions</strong> combat gear plus Belt of Giant Strength +6, Gloves of Dexterity +6, 2 +5 speed flaming burst Battlefists, Cloak of Resistance +5, Amulet of Natural Armor +5, Google of Night, ring of Protection +5, Ring of Evasion, Helm of Teleportation, Winged Boots</p><p><strong>Level Adjustment</strong> +2; +3 if it possesses 5 fighter levels or more</p><p>------------------------------------------------------------------------------------------------------------</p><p><strong>Axefist (Ex)</strong> In lieu of attacking with both hands separately, Crystal Ram can bring his fists together and smash his opponents with tremendously powerful blows. Axefist inflicts unarmed or spiked gauntlet damage as if Crystal Ram was two sizes larger, and is treated as a two-handed weapon, allowing him to add 1.5 times his Strength bonus to the damage roll.</p><p><strong>Blood Fury (Ex)</strong> Twice per day, Crystal Ram can enter a blood fury that last for 6 rounds. The following changes are in effect as long as he is in the throes of blood fury:</p><p></p><p><strong>Init</strong> +7;</p><p><strong>AC</strong> 35, Touch 25, Flat-footed 30</p><p><strong>Ref</strong> +18</p><p></p><p><strong>Speed</strong> 40ft. (4 sq.)</p><p>--</p><p><strong>Melee</strong> +5 speed flaming burst Battlefist +38/+38/+38/+38/+33/+28/+23 (4d6+20 plus 1d6 fire/19-20/x3 plus 2d10 fire and 10 Strength damage) with Smash Concentration or</p><p>--</p><p><strong>Melee</strong> +5 speed flaming burst Battlefist +36/+36/+36/+36/+36/+31/+26/+21 (4d6+20 plus 1d6 fire/19-20/x3 plus 2d10 fire and 10 Strength damage) with Smash Concentration and Snap Kick or</p><p>--</p><p><strong>Melee</strong> +5 speed flaming burst Battlefist +36/+36/+36/+36/+31/+26/+21 (4d6+20 plus 1d6 fire/19-20/x3 plus 2d10 fire and 10 Strength damage) and</p><p><strong>Melee</strong> +5 speed flaming burst Battlefist +36/+36/+36/+31/+26 (4d6+15 plus 1d6 fire/19-20/x3 plus 2d10 fire and 10 Strength damage) with Smash Concentration or</p><p>--</p><p><strong>Melee</strong> +5 speed flaming burst Battlefist +34/+34/+34/+34/+34/+29/+24/+19 (4d6+20 plus 1d6 fire/19-20/x3 plus 2d10 fire and 10 Strength damage) and</p><p><strong>Melee</strong> +5 speed flaming burst Battlefist +34/+34/+34/+29/+24 (4d6+15 plus 1d6 fire/19-20/x3 plus 2d10 fire and 10 Strength damage) with Smash Concentration and Snap Kick or</p><p>--</p><p><strong>Melee</strong> +5 speed flaming burst Battlefist +38/+38/+33/+28/+23 (8d6+25 plus 1d6 fire/19-20/x3 plus 2d10 fire and 10 Strength damage) with Axefist</p><p>--</p><p><strong>Grapple</strong> +30</p><p><strong>Atk Options</strong> face rake (DC 25), gut punch (DC 25), rend 4d6+25</p><p><strong>Abilities</strong> Str 30, Dex 24</p><p><strong>Skills</strong> Climb +33</p><p></p><p>This is otherwise the same as a barbarian’s rage in terms of skill and feat restrictions.</p><p>(Note: At the end of the blood fury, Crystal Ram would be fatigued for the duration of the encounter, but as a warforged, he is immune to fatigue)</p><p><strong>Brutal Mien (Ex)</strong> When using the Intimidate skill to demoralize an opponent, Crystal Ram may add his class level (+5) to the opposed roll, and if successful, the foe is shaken for 5 rounds.</p><p><strong>Face Rake (Ex)</strong> Crystal Ram can rake his battlefists over a target’s face, potentially blinding him. To use face rake, Crystal Ram must establish a hold upon his opponent via the grappling rules. Then, on the following round, he can rake his opponent’s face with a successful grapple check. A creature struck with face rake suffers normal spiked gauntlet damage and must make a Fortitude saving throw (DC 24) or be blinded for 1d3 rounds. The duration of blindness stacks for multiple face rakes. The save is Strength-based.</p><p><strong>Fighter Feat Advancement</strong> Crystal Ram is treated as a fighter of 3 levels higher for the purpose of which feats he has access to.</p><p><strong>Gut punch (Ex)</strong> As a standard action, Crystal Ram can make a single melee attack with his battlefist to strike his foe in the abdomen or another delicate area. This attack inflicts normal damage and forces the target to make a Fortitude saving throw (DC 24) or be sickened for 5 rounds. Gut punch has no effect on creatures immune to critical hits or sneak attack damage. The save is Strength-based.</p><p><strong>Rend (Ex)</strong> Crystal Ram can inflict terrible, ripping wounds upon an opponent with his spiked gauntlets. He may only use rend when fighting with a battlefist on each hand and using the full attack action. If Crystal Ram strikes an opponent with both spiked gauntlets in the same round, he automatically deals an additional 4d6+22 points of damage. Crystal Ram may only use rend once in a given combat round.</p><p><strong>Improved Critical (Ex)</strong> Crystal Ram is considered to have the Improved Critical feat for any simple of martial weapon it wields. This ability does not stack with the actual Improved Critical feat or with the keen weapon special ability.</p><p><strong>Augmented Critical (Ex)</strong> Crystal Ram adds 1 to the critical multiplier of any simple or martial weapon it wields.</p><p><strong>Keen Strike (Su)</strong> Four times per day, as a free action, Crystal Ram can make a keen strike against any creature it can reach with a melee attack. He makes a normal melee attack, and if successful, automatically threatens a critical hit, but he must still roll to confirm the critical hit as normal.</p><p><strong>Enfeebling Strike (Su)</strong> If Crystal Ram scores a critical hit upon an opponent, either naturally or with the keen strike ability, he also inflicts 9 point of temporary Strength damage.</p><p><strong>Armor Optimization (Ex)</strong> Crystal Ram instinctively knows the best way to wear armor, and as such, reduces the armor check penalty of any armor worn by -2. In addition, medium and heavy armor provide a greater armor bonus when worn by him. The armor bonus of any medium armor worn by Crystal Ram increases by +1, while the armor bonus for any heavy armor worn increases by +2. (Note: As a warforged, Crystal Ram cannot wear armor, but this bonus may apply to the various body feats.)</p><p><strong>Improved Armor Optimization (Ex)</strong> Crystal Ram treats all armor as one category lighter than it actually is. (Note: As a warforged, Crystal Ram cannot wear armor, but this bonus may apply to the various body feats.)</p><p><strong>Martial Proficiency (Ex)</strong> Crystal Ram is automatically proficient with all simple and martial weapons, with all types of armor, and with all types of shields.</p><p><strong>Martial Focus (Ex)</strong> Crystal Ram gains a permanent +1 bonus to hit and damage with all simple and martial weapons. This bonus stacks with those gained from the Weapon Focus and Weapon Specialization group of feats.</p><p></p><p><strong>Stats Bonuses</strong></p><p><em>Base elite stats</em>: Str 15 Dex 14 Con 13 Int 10 Wis 12 Cha 8</p><p><em>After race & template modifiers</em>: Str 17 Dex 14 Con 17 Int 10 Wis 10 Cha 6</p><p></p><p><em>Inherent Bonuses allotment per level and magic items</em></p><p>4th: Str +1 (18)</p><p>8th: Str +1 (19)</p><p>11th: Dex +6 (20) = Gloves of Dexterity +6</p><p>12th: Str +1 (20)</p><p>14th: Str +6 (26) = Belt of Giant Strength +6</p><p>16th: Str +1 (27)</p><p>20th: Str +1 (28)</p><p></p><p><em>Final stats at 20th level</em>: Str 28 Dex 20 Con 17 Int 10 Wis 10 Cha 6</p><p></p><p><strong>Class levels arrangement</strong></p><p>Fighter 1</p><p>Fighter 2</p><p>Fighter 3</p><p>Fighter 4</p><p>Fighter 5</p><p>Fighter 6</p><p>Crimson Pugilist 1 (Fighter Eqv 7)</p><p>Crimson Pugilist 2</p><p>Crimson Pugilist 3 (Fighter Eqv 8)</p><p>Crimson Pugilist 4</p><p>Crimson Pugilist 5 (Fighter Eqv 9)</p><p>Fighter 7 (Fighter Eqv 10)</p><p>Fighter 8 (Fighter Eqv 11)</p><p>Fighter 9 (Fighter Eqv 12)</p><p>Fighter 10 (Fighter Eqv 13)</p><p>Fighter 11 (Fighter Eqv 14)</p><p>Fighter 12 (Fighter Eqv 15)</p><p>Fighter 13 (Fighter Eqv 16)</p><p>Fighter 14 (Fighter Eqv 17)</p><p>Fighter 15 (Fighter Eqv 18)</p><p></p><p><strong>Feats</strong></p><p>1st: Psicrystal Body (bonus: psiforged)</p><p>1st: Weapon Focus (unarmed strike) (bonus: fighter)</p><p>1st: Weapon Focus (spiked gauntlet) (bonus: martial template)</p><p>1st: Mithral Body</p><p>2nd: Improved Unarmed Strike (bonus: fighter)</p><p>3rd: Superior Unarmed Strike</p><p>4th: Two-Weapon Fighting (bonus: fighter)</p><p>4th: Weapon Specialization (unarmed strike) (bonus: martial template)</p><p>6th: Beast Strike (bonus: fighter [Dragon # 355])</p><p>6th: Improved Natural Attack (slam)</p><p>8th: Greater Weapon Focus (unarmed strike) (bonus: martial template)</p><p>9th: Improved Two-Weapon Fighting</p><p>12th: Greater Weapon Specialization (unarmed strike) (bonus: martial template)</p><p>12th: Greater Two-Weapon Fighting</p><p>13th: Melee Weapon Mastery (bludgeoning) (bonus: fighter)</p><p>15th: Crushing Strike (bonus: fighter)</p><p>15th: Psionic Fist</p><p>17th: Versatile Unarmed Strike (bonus: fighter)</p><p>18th: Greater Psionic Fist</p><p>19th: <a href="http://www.datadeco.com/nbofeats/nbofeats012.html#Smash%20Concentration" target="_blank">Smash Concentration</a> (bonus: fighter [Netbook of feat])</p><p></p><p><strong>Possessions</strong></p><p>760,000 gp (base 20th)</p><p>- 36,000 gp: Gloves of Dexterity +6</p><p>- 36,000 gp: Belt of Giant Strength +6</p><p>- 2,600 gp: Battlefist #1</p><p>- 2,600 gp: Battlefist #2</p><p>- 162,000 gp: enhancements to Battlefist #1: +5 speed flaming burst = +9 total</p><p>- 162,000 gp: enhancements to Battlefist #2: +5 speed flaming burst = +9 total</p><p>- 100,000 gp: enhancements to composite plating: +5 heavy fortification = +10 total</p><p>- 25,000 gp: Cloak of Resistance +5</p><p>- 50,000 gp: Amulet of Natural Armor +5</p><p>- 12,000 gp: Goggles of Night</p><p>- 50,000 gp: Ring of Protection +5</p><p>- 25,000 gp: Ring of Evasion</p><p>- 73,500 gp: Helm of Teleportation</p><p>- 16,000 gp: Winged Boots</p><p>- 3,750 gp: 5 Oils of <em>Repair Serious Damage</em></p><p>- 1,500 gp: 5 Potions of <em>Bull’s Strength</em></p><p>= 2,050 gp remaining</p><p></p><p></p><p>So, what do you think ?</p><p></p><p>EDIT: tweak a few things here and there</p></blockquote><p></p>
[QUOTE="JiCi, post: 3790461, member: 40121"] Hey guys, I've been building around a new character for an upcoming Eberron game and I came up with a psiforged Crimson Pugilist with the Martial template. I'm looking for feedback here. Here's the stats, as a 20th level character (23th level with the LAs) [B][COLOR=Red]Crystal Ram[/COLOR][/B] [B]CR 22[/B] Male personality martial psiforged Ftr 15 / Crimson Pugilist 5 NG Medium construct (living construct) [B]Init[/B] +5; [B]Senses[/B] Darkvision 60 ft., Listen +0, Spot +0 [B]Languages[/B] Common ------------------------------------------------------------------------------------------------------------ [B]AC[/B] 35, Touch 25, Flat-footed 30 (+5 dex, +5 Mithral Body, +5 enhancement, +5 natural, +5 deflection) [B]HP[/B] 175 (20 HD: 15d10 + 5d12 + 60); Heavy Fortification 100%, Light Fortification 25%; half effect for conjuration spell with healing subschool [B]Immune[/B] disease, paralysis, poison, stunning, nausea, fatigue, exhaustion, sickening, energy drain, sleep; [B]Fort[/B] +21 [B]Ref[/B] +16 [B]Will[/B] +11, Evasion ------------------------------------------------------------------------------------------------------------ [B]Speed[/B] 30ft. (3sq.) -- [B]Melee[/B] +5 speed flaming burst Battlefist +37/+37/+37/+32/+27/+22 (4d6+19 plus 1d6 fire/19-20/x3 plus 2d10 fire and 9 Strength damage) with Smash Concentration or -- [B]Melee[/B] +5 speed flaming burst Battlefist +35/+35/+35/+35/+30/+25/+20 (4d6+19 plus 1d6 fire/19-20/x3 plus 2d10 fire and 9 Strength damage) with Smash Concentration and Snap Kick or -- [B]Melee[/B] +5 speed flaming burst Battlefist +35/+35/+35/+30/+25/+20 (4d6+19 plus 1d6 fire/19-20/x3 plus 2d10 fire and 9 Strength damage) and [B]Melee[/B] +5 speed flaming burst Battlefist +35/+35/+35/+30/+25 (4d6+14 plus 1d6 fire/19-20/x3 plus 2d10 fire and 9 Strength damage) with Smash Concentration or -- [B]Melee[/B] +5 speed flaming burst Battlefist +33/+33/+33/+33/+28/+23/+18 (4d6+19 plus 1d6 fire/19-20/x3 plus 2d10 fire and 9 Strength damage) and [B]Melee[/B] +5 speed flaming burst Battlefist +33/+33/+33/+28/+23 (4d6+14 plus 1d6 fire/19-20/x3 plus 2d10 fire and 9 Strength damage) with Smash Concentration and Snap Kick or -- [B]Melee[/B] +5 speed flaming burst Battlefist +37/+32/+27/+22 (8d6+23 plus 1d6 fire/19-20/x3 plus 2d10 fire and 9 Strength damage) with Axefist -- [B]Space[/B] 5 ft; [B]Reach[/B] 5 ft; [B]Base Atk[/B] +20; [B]Grapple[/B] +29 [B]Atk Options[/B] Crushing Strike, Psionic Fist, Snap Kick, Greater Psionic Fist, Smash Concentration, axefist, blood fury 2/day, face rake, gut punch, pounce, rend 4d6+22, keen strike, enfeebling strike [B]Special Options[/B] psionic focus [B]Combat Gear[/B] 5 Oils of [I]Repair Serious Damage[/I], 5 Potions of [I]Bull’s Strength[/I] ------------------------------------------------------------------------------------------------------------ [B]Abilities[/B] Str 28 Dex 20 Con 17 Int 10 Wis 10 Cha 6 [B]SQ[/B] brutal mien, fighter feat advancement, improved critical, augmented critical, armor optimization, improved armor optimization, martial proficiency, martial focus [B]Feats[/B] Psicrystal Body (b), Weapon Focus (unarmed strike) (b), Weapon Focus (spiked gauntlet) (b), Mithral Body, Improved Unarmed Strike (b), Superior Unarmed Strike, Two-Weapon Fighting (b), Weapon Specialization (unarmed strike) (b), Beast Strike (b), Improved Natural Attack (slam), Greater Weapon Focus (unarmed strike) (b), Improved Two-Weapon Fighting, Greater Weapon Specialization (unarmed strike) (b), Greater Two-Weapon Fighting, Melee Weapon Mastery (bludgeoning) (b), Crushing Strike (b), Psionic Fist, Snap Kick (b), Greater Psionic Fist, Smash Concentration (b) [B]Skills[/B] Climb +32, Intimidate +26 [B]Possessions[/B] combat gear plus Belt of Giant Strength +6, Gloves of Dexterity +6, 2 +5 speed flaming burst Battlefists, Cloak of Resistance +5, Amulet of Natural Armor +5, Google of Night, ring of Protection +5, Ring of Evasion, Helm of Teleportation, Winged Boots [B]Level Adjustment[/B] +2; +3 if it possesses 5 fighter levels or more ------------------------------------------------------------------------------------------------------------ [B]Axefist (Ex)[/B] In lieu of attacking with both hands separately, Crystal Ram can bring his fists together and smash his opponents with tremendously powerful blows. Axefist inflicts unarmed or spiked gauntlet damage as if Crystal Ram was two sizes larger, and is treated as a two-handed weapon, allowing him to add 1.5 times his Strength bonus to the damage roll. [B]Blood Fury (Ex)[/B] Twice per day, Crystal Ram can enter a blood fury that last for 6 rounds. The following changes are in effect as long as he is in the throes of blood fury: [B]Init[/B] +7; [B]AC[/B] 35, Touch 25, Flat-footed 30 [B]Ref[/B] +18 [B]Speed[/B] 40ft. (4 sq.) -- [B]Melee[/B] +5 speed flaming burst Battlefist +38/+38/+38/+38/+33/+28/+23 (4d6+20 plus 1d6 fire/19-20/x3 plus 2d10 fire and 10 Strength damage) with Smash Concentration or -- [B]Melee[/B] +5 speed flaming burst Battlefist +36/+36/+36/+36/+36/+31/+26/+21 (4d6+20 plus 1d6 fire/19-20/x3 plus 2d10 fire and 10 Strength damage) with Smash Concentration and Snap Kick or -- [B]Melee[/B] +5 speed flaming burst Battlefist +36/+36/+36/+36/+31/+26/+21 (4d6+20 plus 1d6 fire/19-20/x3 plus 2d10 fire and 10 Strength damage) and [B]Melee[/B] +5 speed flaming burst Battlefist +36/+36/+36/+31/+26 (4d6+15 plus 1d6 fire/19-20/x3 plus 2d10 fire and 10 Strength damage) with Smash Concentration or -- [B]Melee[/B] +5 speed flaming burst Battlefist +34/+34/+34/+34/+34/+29/+24/+19 (4d6+20 plus 1d6 fire/19-20/x3 plus 2d10 fire and 10 Strength damage) and [B]Melee[/B] +5 speed flaming burst Battlefist +34/+34/+34/+29/+24 (4d6+15 plus 1d6 fire/19-20/x3 plus 2d10 fire and 10 Strength damage) with Smash Concentration and Snap Kick or -- [B]Melee[/B] +5 speed flaming burst Battlefist +38/+38/+33/+28/+23 (8d6+25 plus 1d6 fire/19-20/x3 plus 2d10 fire and 10 Strength damage) with Axefist -- [B]Grapple[/B] +30 [B]Atk Options[/B] face rake (DC 25), gut punch (DC 25), rend 4d6+25 [B]Abilities[/B] Str 30, Dex 24 [B]Skills[/B] Climb +33 This is otherwise the same as a barbarian’s rage in terms of skill and feat restrictions. (Note: At the end of the blood fury, Crystal Ram would be fatigued for the duration of the encounter, but as a warforged, he is immune to fatigue) [B]Brutal Mien (Ex)[/B] When using the Intimidate skill to demoralize an opponent, Crystal Ram may add his class level (+5) to the opposed roll, and if successful, the foe is shaken for 5 rounds. [B]Face Rake (Ex)[/B] Crystal Ram can rake his battlefists over a target’s face, potentially blinding him. To use face rake, Crystal Ram must establish a hold upon his opponent via the grappling rules. Then, on the following round, he can rake his opponent’s face with a successful grapple check. A creature struck with face rake suffers normal spiked gauntlet damage and must make a Fortitude saving throw (DC 24) or be blinded for 1d3 rounds. The duration of blindness stacks for multiple face rakes. The save is Strength-based. [B]Fighter Feat Advancement[/B] Crystal Ram is treated as a fighter of 3 levels higher for the purpose of which feats he has access to. [B]Gut punch (Ex)[/B] As a standard action, Crystal Ram can make a single melee attack with his battlefist to strike his foe in the abdomen or another delicate area. This attack inflicts normal damage and forces the target to make a Fortitude saving throw (DC 24) or be sickened for 5 rounds. Gut punch has no effect on creatures immune to critical hits or sneak attack damage. The save is Strength-based. [B]Rend (Ex)[/B] Crystal Ram can inflict terrible, ripping wounds upon an opponent with his spiked gauntlets. He may only use rend when fighting with a battlefist on each hand and using the full attack action. If Crystal Ram strikes an opponent with both spiked gauntlets in the same round, he automatically deals an additional 4d6+22 points of damage. Crystal Ram may only use rend once in a given combat round. [B]Improved Critical (Ex)[/B] Crystal Ram is considered to have the Improved Critical feat for any simple of martial weapon it wields. This ability does not stack with the actual Improved Critical feat or with the keen weapon special ability. [B]Augmented Critical (Ex)[/B] Crystal Ram adds 1 to the critical multiplier of any simple or martial weapon it wields. [B]Keen Strike (Su)[/B] Four times per day, as a free action, Crystal Ram can make a keen strike against any creature it can reach with a melee attack. He makes a normal melee attack, and if successful, automatically threatens a critical hit, but he must still roll to confirm the critical hit as normal. [B]Enfeebling Strike (Su)[/B] If Crystal Ram scores a critical hit upon an opponent, either naturally or with the keen strike ability, he also inflicts 9 point of temporary Strength damage. [B]Armor Optimization (Ex)[/B] Crystal Ram instinctively knows the best way to wear armor, and as such, reduces the armor check penalty of any armor worn by -2. In addition, medium and heavy armor provide a greater armor bonus when worn by him. The armor bonus of any medium armor worn by Crystal Ram increases by +1, while the armor bonus for any heavy armor worn increases by +2. (Note: As a warforged, Crystal Ram cannot wear armor, but this bonus may apply to the various body feats.) [B]Improved Armor Optimization (Ex)[/B] Crystal Ram treats all armor as one category lighter than it actually is. (Note: As a warforged, Crystal Ram cannot wear armor, but this bonus may apply to the various body feats.) [B]Martial Proficiency (Ex)[/B] Crystal Ram is automatically proficient with all simple and martial weapons, with all types of armor, and with all types of shields. [B]Martial Focus (Ex)[/B] Crystal Ram gains a permanent +1 bonus to hit and damage with all simple and martial weapons. This bonus stacks with those gained from the Weapon Focus and Weapon Specialization group of feats. [B]Stats Bonuses[/B] [I]Base elite stats[/I]: Str 15 Dex 14 Con 13 Int 10 Wis 12 Cha 8 [I]After race & template modifiers[/I]: Str 17 Dex 14 Con 17 Int 10 Wis 10 Cha 6 [I]Inherent Bonuses allotment per level and magic items[/I] 4th: Str +1 (18) 8th: Str +1 (19) 11th: Dex +6 (20) = Gloves of Dexterity +6 12th: Str +1 (20) 14th: Str +6 (26) = Belt of Giant Strength +6 16th: Str +1 (27) 20th: Str +1 (28) [I]Final stats at 20th level[/I]: Str 28 Dex 20 Con 17 Int 10 Wis 10 Cha 6 [B]Class levels arrangement[/B] Fighter 1 Fighter 2 Fighter 3 Fighter 4 Fighter 5 Fighter 6 Crimson Pugilist 1 (Fighter Eqv 7) Crimson Pugilist 2 Crimson Pugilist 3 (Fighter Eqv 8) Crimson Pugilist 4 Crimson Pugilist 5 (Fighter Eqv 9) Fighter 7 (Fighter Eqv 10) Fighter 8 (Fighter Eqv 11) Fighter 9 (Fighter Eqv 12) Fighter 10 (Fighter Eqv 13) Fighter 11 (Fighter Eqv 14) Fighter 12 (Fighter Eqv 15) Fighter 13 (Fighter Eqv 16) Fighter 14 (Fighter Eqv 17) Fighter 15 (Fighter Eqv 18) [B]Feats[/B] 1st: Psicrystal Body (bonus: psiforged) 1st: Weapon Focus (unarmed strike) (bonus: fighter) 1st: Weapon Focus (spiked gauntlet) (bonus: martial template) 1st: Mithral Body 2nd: Improved Unarmed Strike (bonus: fighter) 3rd: Superior Unarmed Strike 4th: Two-Weapon Fighting (bonus: fighter) 4th: Weapon Specialization (unarmed strike) (bonus: martial template) 6th: Beast Strike (bonus: fighter [Dragon # 355]) 6th: Improved Natural Attack (slam) 8th: Greater Weapon Focus (unarmed strike) (bonus: martial template) 9th: Improved Two-Weapon Fighting 12th: Greater Weapon Specialization (unarmed strike) (bonus: martial template) 12th: Greater Two-Weapon Fighting 13th: Melee Weapon Mastery (bludgeoning) (bonus: fighter) 15th: Crushing Strike (bonus: fighter) 15th: Psionic Fist 17th: Versatile Unarmed Strike (bonus: fighter) 18th: Greater Psionic Fist 19th: [url= http://www.datadeco.com/nbofeats/nbofeats012.html#Smash%20Concentration]Smash Concentration[/url] (bonus: fighter [Netbook of feat]) [B]Possessions[/B] 760,000 gp (base 20th) - 36,000 gp: Gloves of Dexterity +6 - 36,000 gp: Belt of Giant Strength +6 - 2,600 gp: Battlefist #1 - 2,600 gp: Battlefist #2 - 162,000 gp: enhancements to Battlefist #1: +5 speed flaming burst = +9 total - 162,000 gp: enhancements to Battlefist #2: +5 speed flaming burst = +9 total - 100,000 gp: enhancements to composite plating: +5 heavy fortification = +10 total - 25,000 gp: Cloak of Resistance +5 - 50,000 gp: Amulet of Natural Armor +5 - 12,000 gp: Goggles of Night - 50,000 gp: Ring of Protection +5 - 25,000 gp: Ring of Evasion - 73,500 gp: Helm of Teleportation - 16,000 gp: Winged Boots - 3,750 gp: 5 Oils of [I]Repair Serious Damage[/I] - 1,500 gp: 5 Potions of [I]Bull’s Strength[/I] = 2,050 gp remaining So, what do you think ? EDIT: tweak a few things here and there [/QUOTE]
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Crystal Ram: psiforged Crimson Pugilist (looking for Feedback)
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