On one hand, yes, that’s a pretty narrow set of circumstances that Guidance actually, logically works in, and all of those requirements make sense with how the spell is worded. In the other hand, I don’t know about y’all, but to me I hate having to be that DM who every time a player wants to use the feature they specifically chose for their build over other available options says “


um, technically that doesn’t work in this situation.” If it happens once or twice, fine, but if it happens regularly it just ends up feeling adversarial. Philosophically, I think it’s better to be on the lookout for reasons the players’ abilities
could work than reasons they
couldn’t.