JoeGKushner
Adventurer
So what's on the old wish list factor?
1. Magic of Incarnum: I'm very surprised that they haven't supported this book more in the vein that they did with the Expanded Psionics Handbook. I think that a new magic system needs all sorts of good support, both web and print, to get a good buy in, especially if it's as variant as this.
2. High Level Fighters: What to do with high level fighters? Mages and clerics get spells of tremendous power and make Greater Weapon Specialization seem like nothing. There should be more options for high level fighters.
3. Classics Corner: Take some older stuff and update it to 3.5. Like the Dragon Compendium, it's not going to make all people happy, but it'll serve as a nod to the old days with the new system. In addition, very popular articles that make it here might make it into a Dragon Compendium.
4. Incursion II! The githiankai incursion event was awesome. One of my favorite concept issues of dragon ever. I'd love to see another event like this.
5. Tools: More maps, tempaltes, counters (standing counters would be better than flat ones), stat blocks for commonly summoned monsters in removable cards, "pre-rolled" stats to get the game started, etc...
6. Player Advice: What should the hyperactive player be doing while the GM is speaking description text? How can players help advance the game? What should they do to be "ready" to play?
7. Class Act Expansions or Compleat Expansions: I like the Swashbuckler. I like the Hexblade. I like the Warlock. I like the Scout. I want to see more feats, evocations, and other cool things I can add to those classes ranging from magic items and PrCs, to role playing advice and pregenerated characters with goals that are easy to add to my campaign. I'd also like to see some specific campaign notes for the various campaign settings.
1. Magic of Incarnum: I'm very surprised that they haven't supported this book more in the vein that they did with the Expanded Psionics Handbook. I think that a new magic system needs all sorts of good support, both web and print, to get a good buy in, especially if it's as variant as this.
2. High Level Fighters: What to do with high level fighters? Mages and clerics get spells of tremendous power and make Greater Weapon Specialization seem like nothing. There should be more options for high level fighters.
3. Classics Corner: Take some older stuff and update it to 3.5. Like the Dragon Compendium, it's not going to make all people happy, but it'll serve as a nod to the old days with the new system. In addition, very popular articles that make it here might make it into a Dragon Compendium.
4. Incursion II! The githiankai incursion event was awesome. One of my favorite concept issues of dragon ever. I'd love to see another event like this.
5. Tools: More maps, tempaltes, counters (standing counters would be better than flat ones), stat blocks for commonly summoned monsters in removable cards, "pre-rolled" stats to get the game started, etc...
6. Player Advice: What should the hyperactive player be doing while the GM is speaking description text? How can players help advance the game? What should they do to be "ready" to play?
7. Class Act Expansions or Compleat Expansions: I like the Swashbuckler. I like the Hexblade. I like the Warlock. I like the Scout. I want to see more feats, evocations, and other cool things I can add to those classes ranging from magic items and PrCs, to role playing advice and pregenerated characters with goals that are easy to add to my campaign. I'd also like to see some specific campaign notes for the various campaign settings.