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<blockquote data-quote="orsal" data-source="post: 2703119" data-attributes="member: 16016"><p><em>First of all, am I correct that before this fight started, everyone was at full HP except Keth (8/12), Levin (9/16) and ao'Thuir (18/22)? In which case, ao'Thuir is now down to 5 HP.</em></p><p></p><p>Kamdar: I figure the zombie's countertrip could pull the whip out of your square. But it's long enough that it wouldn't all go back to Z2's square -- most likely the end is in ao'Thuir's square. You might be able to grab it as a standard action, but it would take a little finesse while ao'Thuir is sparring. So I'll say a DC 13 Sleight of Hand check. Roll it yourself if you decide you want to try it.</p><p></p><p>Boog's shot misses again.</p><p></p><p>Z3 slams ao'Thuir (<em>attack roll 21</em>) for 5 HP. <em>Ao'Thuir is disabled.</em></p><p></p><p>Levin still fails to focus. <em>Glad to see you're back fuzzy.</em></p><p></p><p>Z4 tries to slam Ridik, but the goblin's armor protects him well. <em>attack roll 13</em>.</p><p></p><p>Ridik returns the favour, also unsuccesfully.</p><p></p><p>Keth draws his greatsword, moves into the space of the fallen ao'Thuir, and swings at Z3. He connects (<em>attack roll 18</em>), doing 17 damage to the monstrosity. These zombies do seem to be tougher than the ones you met downstairs, though, and the creature is still on its feet.</p><p></p><p>Meanwhile, Jann is still talking to Gerald:</p><p></p><p></p><p></p><p><span style="color: lemonchiffon">"I do not trust you. I trust your friend with the crossbow. When he is done shooting the zombies, we will see if he is les than satisfied with the amulet I gave him. The one I wear, I need to protect myself from the zombies."</span></p><p></p><p><em>With ao'Thuir down, we're back to Boog and Kamdar.</em></p></blockquote><p></p>
[QUOTE="orsal, post: 2703119, member: 16016"] [i]First of all, am I correct that before this fight started, everyone was at full HP except Keth (8/12), Levin (9/16) and ao'Thuir (18/22)? In which case, ao'Thuir is now down to 5 HP.[/i] Kamdar: I figure the zombie's countertrip could pull the whip out of your square. But it's long enough that it wouldn't all go back to Z2's square -- most likely the end is in ao'Thuir's square. You might be able to grab it as a standard action, but it would take a little finesse while ao'Thuir is sparring. So I'll say a DC 13 Sleight of Hand check. Roll it yourself if you decide you want to try it. Boog's shot misses again. Z3 slams ao'Thuir ([i]attack roll 21[/i]) for 5 HP. [i]Ao'Thuir is disabled.[/i] Levin still fails to focus. [i]Glad to see you're back fuzzy.[/i] Z4 tries to slam Ridik, but the goblin's armor protects him well. [i]attack roll 13[/i]. Ridik returns the favour, also unsuccesfully. Keth draws his greatsword, moves into the space of the fallen ao'Thuir, and swings at Z3. He connects ([i]attack roll 18[/i]), doing 17 damage to the monstrosity. These zombies do seem to be tougher than the ones you met downstairs, though, and the creature is still on its feet. Meanwhile, Jann is still talking to Gerald: [color=lemonchiffon]"I do not trust you. I trust your friend with the crossbow. When he is done shooting the zombies, we will see if he is les than satisfied with the amulet I gave him. The one I wear, I need to protect myself from the zombies."[/color] [i]With ao'Thuir down, we're back to Boog and Kamdar.[/i] [/QUOTE]
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