Custom divine abilities, portfolios, etc.

Obly99

Hero

Divine Ki (Su) [Divine]

Your divine power enhance your ki.
Prerequisites: Ki pool class feature.
Benefit: Multiply x2 your daily ki pool.

Cosmic Ki (Su) [Cosmic]

Your cosmic power enhance your ki.
Prerequisites: Divine Ki, Ki pool class feature.
Benefit: Multiply your daily ki pool per your hp multiplier. This replaces and does not stack with Divine Ki.
 
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Yeah, you can find it here It's 3.0 format, though, and it has only arcane spells (we had too many total spells, so our publisher made us split them into arcane and divine; Divine Strife was intended to be next, but was never released). I'll do you one better: here's a copy of Mystic Strife, the never-released 3.5 version. It combines both books and adds a crapload of content. Since it'll never see print, I figured someone might appreciate it. ;)
Does this still exist?
 



What tier would a handicap be if it enabled even a mere mortal to summon you or banish you at their whim?
You have no way to prevent this aside from killing anyone who knows the trick to summoning and banishing you.
It can be done at any time from any locale (physical, planar, or otherwise).
It takes only a free action to do.

I peg it as Cosmic, because it enables the summoning and banishing of a god against their will with no save, no immunity, no resistance, etc., but I could see an argument for it being transcendental or even merely divine.
 

Obly99

Hero
What tier would a handicap be if it enabled even a mere mortal to summon you or banish you at their whim?
You have no way to prevent this aside from killing anyone who knows the trick to summoning and banishing you.
It can be done at any time from any locale (physical, planar, or otherwise).
It takes only a free action to do.

I peg it as Cosmic, because it enables the summoning and banishing of a god against their will with no save, no immunity, no resistance, etc., but I could see an argument for it being transcendental or even merely divine.
I will never allow this as free action but more as an occult ritual. For the level, as a free action I will say Transcendental. For occult ritual I will say divine
 
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Obly99

Hero

Gift Of Life (Su) [Divine]

Your divine power resurrect lesser creatures.
Prerequisites: DR 3 and Healing, Life, or Nature Portfolio, or DR 7.
Benefit: An immortal with this ability can restore a dead creature to life as a full-round action, no matter how long the creature has been dead or what the condition of the body.
This ability works like a supernatural true resurrection spell, except that the amount of time the subject has been dead is irrelevant. This ability can restore a creature to life against its will, but only with the permission of whatever deity rules the underworld or the divine realm where the mortal’s soul resides. This ability can resurrect an outsider or an undead and can resurrect a creature whose soul is trapped, provided the soul is not held by a deity with a status higher than the user–3 (eg. a Greater Deity is necessary for steal a soul trapped by a Demi-Deity). This ability cannot restore life to a creature that has been slain by the Hand of Death ability or the Life and Death ability of a deity with an equal or higher status or that has a status higher than the user–3 (eg. a Greater Deity is necessary for resurrect a Demi-Deity).

Hand of Death (Su) [Divine]

Your divine power destroy lesser creatures.
Prerequisites: DR 3 and Death, Destruction, or Entropy Portfolio, or DR 7.
Benefit: An immortal with this ability can points to any creature that he can perceive (including with remove ways like scrying) and snuffs out its life as a full-round action. This ability instantly slays the subject and consumes its remains (but not its equipment and possessions) utterly. The creature is allowed a Fortitude saving throw with a DC of 10 + 1/2 the deity HD + the deity’s Charisma bonus + the deity’s divine rank. This attack ignore the racial immunity against Fortitude save of the construct and undead type. Even if the save succeeds, the subject takes 1d6 points of damage per HD of the immortal, which may kill it anyway. If the attack slay the creature (either through a failed saving throw or through damage), the creature cannot be raised or resurrected afterward, except by a deity of equal or higher status using the Gift of Life or Life and Death divine abilities. Creatures with a status higher than the user–3 are immune to the Hand of Death ability (eg. a Greater Deity cannot destroy with this power a creature more powerful than a Demi-Deity) while creatures immune to divine damage are also automatically immune to it.

Life and Death (Su) [Divine]

Your divine power govern the life and death of lesser creatures.
Prerequisites: DR 13, Gift of Life and Hand of Death abilities.
Benefit: The immortal can designate any number of creatures that he can perceive as a full-round action and use the Hand of Dead ability on them (with the same limitation of Hand of Dead). Or he can designate any number of dead creatures as a full-round action and restore them to life as for the Gift of Life ability (with the same limitation of Gift of Life). The immortal cannot use both version of this ability at the same time.
Special
No two creatures affected by a single use of this ability can be more than one mile apart per divine rank of the deity.
Rest
After using either version of this ability, the immortal is exhausted (even if normally immune) and cannot use this ability again for 1 minute per levels or Hit Dice of the creatures affected. This exhaustion cannot be removed by nothing short of a wish used by an immortal with one status higher or natural rest.

Superior Life and Death (Su) [Cosmic]

Your cosmic power govern the life and death of lesser creatures.
Prerequisites: Life and Death.
Benefit: Your limitation of Life and Death is reduced to only creatures 2 status lesser than your own (eg. a Old One can destroy or resurrect with Life and Death a creature up to Greater Deity).

Perfect Life and Death (Su) [Transcendental]

Your transcendental power govern the life and death of lesser creatures.
Prerequisites: Superior Life and Death.
Benefit: Your limitation of Life and Death is reduced to only creatures 1 status lesser than your own (eg. a Demiurge Stage I can destroy or resurrect with Life and Death a creature up to First One).
 

Obly99

Hero

Follower of the Ancient Druid Tradition (Ex) [Divine]

Your divine power replicate ancient druid techiniques lost to old worlds.
Prerequisites: Wild shape class feature.
Benefit: When the immortal use wild shape for transform into a creature, instead of gaining the benefits of a spell (like beast shape II), he gains the natural size, movement capabilities (such as burrowing, climbing, walking, swimming, and flight), natural armor bonus, natural weapons, senses, racial skill bonuses, racial bonus feats, any gross physical qualities (presence or absence of wings, number of extremities, and so forth), all extraordinary and supernatural abilities possessed by the form, and incorporeal subtype (if present). A body with extra limbs does allow the immortal to make more attacks than normal using the rules ot Multiweapon Fighting (if the limbs can hold weapons).
Also upon changing, the immortal regains lost hit points as if he had rested for a night (though this healing does not restore temporary ability damage and provide other benefits of resting; and changing back does not heal the subject further).
Special 1: This divine ability is intended for modify the PF1 system for returning it to the old 3.5 polymorph mechanic. If you are using the 3.5 system, this ability only allow you to gain all extraordinary and supernatural abilities possessed by the form you take, incorporeal subtype (if any), and a body with extra limbs does allow you to make more attacks than normal using the rules ot Multiweapon Fighting (if the limbs can hold weapons).
Special 2: If you use PF1, this ability allow you to take feats and divine (and higher) abilities that expand your choice of possible creatures/sizes for Wild Shape, like Frozen Wild Shape from Frostburn, the Gargantuan Wild Shape Epic Feat, or the Titanic Wild Shape Divine Ability.
 

Gift Of Life (Su) [Divine]

Your divine power resurrect lesser creatures.
Prerequisites: DR 3 and Healing, Life, or Nature Portfolio, or DR 7.
Benefit: An immortal with this ability can restore a dead creature to life as a full-round action, no matter how long the creature has been dead or what the condition of the body.
This ability works like a supernatural true resurrection spell, except that the amount of time the subject has been dead is irrelevant. This ability can restore a creature to life against its will, but only with the permission of whatever deity rules the underworld or the divine realm where the mortal’s soul resides. This ability can resurrect an outsider or an undead and can resurrect a creature whose soul is trapped, provided the soul is not held by a deity with a status higher than the user–3 (eg. a Greater Deity is necessary for steal a soul trapped by a Demi-Deity). This ability cannot restore life to a creature that has been slain by the Hand of Death ability or the Life and Death ability of a deity with an equal or higher status or that has a status higher than the user–3 (eg. a Greater Deity is necessary for resurrect a Demi-Deity).

Hand of Death (Su) [Divine]

Your divine power destroy lesser creatures.
Prerequisites: DR 3 and Death, Destruction, or Entropy Portfolio, or DR 7.
Benefit: An immortal with this ability can points to any creature that he can perceive (including with remove ways like scrying) and snuffs out its life as a full-round action. This ability instantly slays the subject and consumes its remains (but not its equipment and possessions) utterly. The creature is allowed a Fortitude saving throw with a DC of 10 + 1/2 the deity HD + the deity’s Charisma bonus + the deity’s divine rank. This attack ignore the racial immunity against Fortitude save of the construct and undead type. Even if the save succeeds, the subject takes 1d6 points of damage per HD of the immortal, which may kill it anyway. If the attack slay the creature (either through a failed saving throw or through damage), the creature cannot be raised or resurrected afterward, except by a deity of equal or higher status using the Gift of Life or Life and Death divine abilities. Creatures with a status higher than the user–3 are immune to the Hand of Death ability (eg. a Greater Deity cannot destroy with this power a creature more powerful than a Demi-Deity) while creatures immune to divine damage are also automatically immune to it.

Life and Death (Su) [Divine]

Your divine power govern the life and death of lesser creatures.
Prerequisites: DR 13, Gift of Life and Hand of Death abilities.
Benefit: The immortal can designate any number of creatures that he can perceive as a full-round action and use the Hand of Dead ability on them (with the same limitation of Hand of Dead). Or he can designate any number of dead creatures as a full-round action and restore them to life as for the Gift of Life ability (with the same limitation of Gift of Life). The immortal cannot use both version of this ability at the same time.
Special
No two creatures affected by a single use of this ability can be more than one mile apart per divine rank of the deity.
Rest
After using either version of this ability, the immortal is exhausted (even if normally immune) and cannot use this ability again for 1 minute per levels or Hit Dice of the creatures affected. This exhaustion cannot be removed by nothing short of a wish used by an immortal with one status higher or natural rest.

Superior Life and Death (Su) [Cosmic]

Your cosmic power govern the life and death of lesser creatures.
Prerequisites: Life and Death.
Benefit: Your limitation of Life and Death is reduced to only creatures 2 status lesser than your own (eg. a Old One can destroy or resurrect with Life and Death a creature up to Greater Deity).

Perfect Life and Death (Su) [Transcendental]

Your transcendental power govern the life and death of lesser creatures.
Prerequisites: Superior Life and Death.
Benefit: Your limitation of Life and Death is reduced to only creatures 1 status lesser than your own (eg. a Demiurge Stage I can destroy or resurrect with Life and Death a creature up to First One).
How would you restore the quintessence of a slain deity? When a deity is slain, it loses all of its quintessence.
 

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