Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
D&D 3.5: North by Northwest, or The Dead of Winter [Full]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Old Fezziwig" data-source="post: 2794936" data-attributes="member: 59"><p><strong>Classes</strong></p><p></p><p>The following classes are allowed as written: Druid, Fighter, Monk, Paladin, Ranger, Rogue.</p><p>The following classes are <u>not allowed</u>: Psion, Psychic Warrior.</p><p>The following classes are allowed with the changes below:</p><p></p><p><strong>Barbarian</strong> <ul> <li data-xf-list-type="ul">High elf and canis kobold barbarians use the whirling frenzy instead of the standard rage ability, gaining +4 bonus to Strength, a +2 dodge bonus on AC, and a +2 dodge bonus on Reflex saves. They also gain an extra attack at his highest BAB, although all attacks suffer a -2 penalty when this aspect of the whirling frenzy is in use. Instead of indomitable will, a high elf or canis kobold barbarian gains evasion at 14th level, although only while in a whirling frenzy.</li> </ul><p><strong>Bard</strong> <ul> <li data-xf-list-type="ul">Bardic traditions in the Northern Reach have a touch of druidic training, resulting in the following changes to the class:<ul> <li data-xf-list-type="ul">Survival becomes a class skill in place of Decipher Script.</li> <li data-xf-list-type="ul">Gain animal companion, nature sense, and resist nature’s lure as a druid.</li> <li data-xf-list-type="ul">Lose bardic knowledge, inspire courage, inspire competence, inspire greatness, inspire heroics.</li> </ul></li> </ul><p><strong>Cleric</strong> <ul> <li data-xf-list-type="ul">Drop HD from d8 to d6.</li> <li data-xf-list-type="ul">Use poor BAB (as Wizard).</li> <li data-xf-list-type="ul">Class Skills: Concentration, Craft (any), Decipher Script, Diplomacy, Heal, Knowledge (any), Profession (any), Speak Language, Spellcraft. A cleric gains skill points equal to 6 + Int modifier/level (this number times 4 at 1st level).</li> <li data-xf-list-type="ul">Weapon and Armor Proficiency: Clerics may use simple weapons and light armor.</li> <li data-xf-list-type="ul">Lore (Ex): Thanks to long hours of study, a cleric has a wide array of stray knowledge. This ability is identical to the bardic knowledge class feature, using the cleric’s class level in place of the bard level. This ability stacks with similar abilities that may be granted by other classes.</li> <li data-xf-list-type="ul">Domains: In addition to the two normal domains granted by his god, a cleric also has the Knowledge domain.</li> <li data-xf-list-type="ul">Spellcasting: Add the following spells to the cleric’s spell list: 0—<em>message</em>; 1st—<em>erase, identify, unseen servant</em>; 2nd—<em>fox’s cunning</em>; 3rd—<em>illusory script, secret page, tongues</em>; 4th—<em>detect scrying</em>; 6th—<em>analyze dweomer</em>; 7th—<em>sequester</em>; 9th—<em>vision</em>.</li> <li data-xf-list-type="ul">When using spells from outside of the PHB, clerics must drop a spell of the same level from their list in order to add a new one.</li> </ul><p><strong>Sorcerer/Wizard</strong>: <ul> <li data-xf-list-type="ul">Elven traditions of arcane magic replace the traditional familiar with an animal companion (as druid of half his sorcerer class level). Multiclass levels in druid stack for purposes of determining an animal companion’s abilities. For instance a high elf Sor6/Drd2 would have an animal companion of equivalent to a 5th-level druid.</li> <li data-xf-list-type="ul">Wizards are referred to as Mages (abbreviated as Mag). A wizard is a very specific being of a high level of power.</li> </ul></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 2794936, member: 59"] [b]Classes[/b] The following classes are allowed as written: Druid, Fighter, Monk, Paladin, Ranger, Rogue. The following classes are [u]not allowed[/u]: Psion, Psychic Warrior. The following classes are allowed with the changes below: [b]Barbarian[/b][list][*]High elf and canis kobold barbarians use the whirling frenzy instead of the standard rage ability, gaining +4 bonus to Strength, a +2 dodge bonus on AC, and a +2 dodge bonus on Reflex saves. They also gain an extra attack at his highest BAB, although all attacks suffer a -2 penalty when this aspect of the whirling frenzy is in use. Instead of indomitable will, a high elf or canis kobold barbarian gains evasion at 14th level, although only while in a whirling frenzy.[/list][b]Bard[/b][list][*]Bardic traditions in the Northern Reach have a touch of druidic training, resulting in the following changes to the class:[list][*]Survival becomes a class skill in place of Decipher Script.[*]Gain animal companion, nature sense, and resist nature’s lure as a druid.[*]Lose bardic knowledge, inspire courage, inspire competence, inspire greatness, inspire heroics.[/list][/list][b]Cleric[/b][list][*]Drop HD from d8 to d6.[*]Use poor BAB (as Wizard).[*]Class Skills: Concentration, Craft (any), Decipher Script, Diplomacy, Heal, Knowledge (any), Profession (any), Speak Language, Spellcraft. A cleric gains skill points equal to 6 + Int modifier/level (this number times 4 at 1st level).[*]Weapon and Armor Proficiency: Clerics may use simple weapons and light armor.[*]Lore (Ex): Thanks to long hours of study, a cleric has a wide array of stray knowledge. This ability is identical to the bardic knowledge class feature, using the cleric’s class level in place of the bard level. This ability stacks with similar abilities that may be granted by other classes.[*]Domains: In addition to the two normal domains granted by his god, a cleric also has the Knowledge domain.[*]Spellcasting: Add the following spells to the cleric’s spell list: 0—[i]message[/i]; 1st—[i]erase, identify, unseen servant[/i]; 2nd—[i]fox’s cunning[/i]; 3rd—[i]illusory script, secret page, tongues[/i]; 4th—[i]detect scrying[/i]; 6th—[i]analyze dweomer[/i]; 7th—[i]sequester[/i]; 9th—[i]vision[/i].[*]When using spells from outside of the PHB, clerics must drop a spell of the same level from their list in order to add a new one.[/list][b]Sorcerer/Wizard[/b]:[list][*]Elven traditions of arcane magic replace the traditional familiar with an animal companion (as druid of half his sorcerer class level). Multiclass levels in druid stack for purposes of determining an animal companion’s abilities. For instance a high elf Sor6/Drd2 would have an animal companion of equivalent to a 5th-level druid.[*]Wizards are referred to as Mages (abbreviated as Mag). A wizard is a very specific being of a high level of power.[/list] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
D&D 3.5: North by Northwest, or The Dead of Winter [Full]
Top