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D&D 4.0 - What the?
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<blockquote data-quote="kenjib" data-source="post: 1323273" data-attributes="member: 530"><p>Classes, levels, hit points, armor class, spell slots, as well as signature spells and monsters - these things are all core identity for D&D that I suspect would be similar to how they have always been, even if they end up slightly tweaked (wounds/vitality, ac & dr, etc. being minor permutations in my opinion). I expect some kind of meta-mechanics to appear, such as action points. Having XP awarded based on character motivation or goal accomplishment and completely decoupling it from monster slaying I think would be a good thing but I really don't think they would do it because it makes it harder to integrate a tie-in miniature game and also might not be as simple to adjudicate. An overhaul of the CR/ECL system so that it is not so closely tied to a baseline of magic level would be nice too.</p><p></p><p>Successful and/or popular 3rd party d20 innovations will be brought into the fold, possibly including such things as racial classes, spell templates, variable level spells, ritual magic of some sort, a shaman class, and others.</p><p></p><p>The system is already pretty modular to sell & plug in new a constant stream of new content so the only profit-oriented marketing changes I can see would be to possibly make cross-marketing different products more easy to do, although that's covered pretty well now too. They've applied the MtG model somewhat to D&D but I still think there's room for it to go further. I don't like the idea but I think it's a possibility.</p></blockquote><p></p>
[QUOTE="kenjib, post: 1323273, member: 530"] Classes, levels, hit points, armor class, spell slots, as well as signature spells and monsters - these things are all core identity for D&D that I suspect would be similar to how they have always been, even if they end up slightly tweaked (wounds/vitality, ac & dr, etc. being minor permutations in my opinion). I expect some kind of meta-mechanics to appear, such as action points. Having XP awarded based on character motivation or goal accomplishment and completely decoupling it from monster slaying I think would be a good thing but I really don't think they would do it because it makes it harder to integrate a tie-in miniature game and also might not be as simple to adjudicate. An overhaul of the CR/ECL system so that it is not so closely tied to a baseline of magic level would be nice too. Successful and/or popular 3rd party d20 innovations will be brought into the fold, possibly including such things as racial classes, spell templates, variable level spells, ritual magic of some sort, a shaman class, and others. The system is already pretty modular to sell & plug in new a constant stream of new content so the only profit-oriented marketing changes I can see would be to possibly make cross-marketing different products more easy to do, although that's covered pretty well now too. They've applied the MtG model somewhat to D&D but I still think there's room for it to go further. I don't like the idea but I think it's a possibility. [/QUOTE]
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