There Might Be Giants
PCs
DCI Bawg Race: Unknown Class: Rogue Level: 12 Background: City Watch Investigator
Sadistica Ashdaughter Race: Half-Elf Class: Sorcerer & Warlock Level: 9 & 3 Background: Acolyte
Thrunorus "Thugg" Garn Race: Half-Orc Class: Barbarian Zealot of Bradlust & Fighter Level: 8 & 4 Background: Mercenary Veteran
Yen Stonefist Race: Stout Halfling Class: Monk Level: 12 Background: Hermit
Dead PCs & NPCs
Phreakalus Nevrospastos Race: Human Class: Artificer Level: 12 Background: Courtier
Piniccarus, Phreakalus' animated puppet 'son'. Just weird.
Mission 3.
Session 025: The Other White Dragon.
Mission Time: 00:35 to 01:16
Here we go again...
Bawg leads the Giantkillers in, into the Dragon's Lair (or else that's what they think). There's a dense warm mist in here- most odd. Keep in mind all of the PCs are Invisible atm.
But...
It's just a very warm (from beneath) ice cave which is therefore very misty and very slippery. The invisible Giantkillers slip slide away, and around. Thugg spends a while scooting around on his backside while shouting "Yippeeee!". Not like a child you understand, he shouts "Yippeeee!" like he's a General and its an order.
Sadie isn't playing.
And so when the fun and frolics are all done (Thugg is the last to leave) Bawg goes scouting ahead again- with only a minute or two of invisibility left.
Into a Frost Giant barracks, deserted and obviously already searched- there is nothing and nobody here.
The Giantkillers head on, and eventually meet back up to the places they have previously explored, basically they have now been all the way around the western edge of the great rift here.
And so we break for another twenty minutes of semi-bickering.
Remember this image-
Again, this was taken from the write up here. In Fantasy Grounds when a new session starts all progress on the map made in the previous session disappears, I think I ticked a box to make it do so. Therefore the PCs have to orient themselves anew every session- or else come here to the write up and find map to latch on to. Hence the image above getting so much replay. Anyway, the blue (maybe, colour blind) circle at the bottom is the only place left to explore- on this level, they think. I'm not helping them in any way.
Note, it's not uncommon these days for all of the players in the game to have this write up open on another screen because, well- we're daft old men with memories like sieves. At least that's my reasoning.
Anyway, the Giantkillers, a little less cautiously, head on round to...
Bawg is sneaking again, and out on a ledge and in the perma-blizzard. He's spotted another secret door- or else what passes for a secret door here which is an opening wedged shut by a rock and then iced over by the, well... ice. It's everywhere.
Door located- check. But to open it.
That requires Thugg, and something over 20 on an athletics check. We get there.
Bones. The cavern is ice cold and full of bones. DCI Bawg goes for a sneak about, he's particularly keen on the passage to the south. There's something glistening and shiny in the center of another cavern at the end of it. A large gemstone? Maybe.
That's not suspicious at all.
Appears in Discord. Keep in mind the four PCs are all psionically linked (or something like that) and communicate freely within range (what is the range by the way Bawg?). This because the rogue (Bawg) is psionic. Of course he is. Goddamn broken characters. Why I oughta...
Bawg chooses not to pick up the large gemstone.
Bawg's stealth is something-like '31' atm. He's not breaking cover, but he can see nothing untoward- although there are a lot, a lot of bones.
Bawg continues on.
And then spots something- something large, white and lumpy-bumpy, and the same white as the ice walls here- which are also rather unhelpfully lumpy-bumpy too. The creature is some sort of perfectly camouflaged frog or toad- motionless, clinging to the wall- about twenty feet up- face down.
But not seeing Bawg.
He thinks.
Bawg tells his friends.
Just a moment too late.
I didn't have a white toad picture, or else I didn't look. I know which one my money is on. Another of the ice toads (not shown on the image above) has just jumped down "Surprise" on Thugg- a Crit. Go me.
It gets violent, look away.
Stabbed, burnt and blasted- the Ice Toad is dead. The other guy (spotted by Bawg) hasn't moved, although the rogue has backed off.
But then...
Another ice toad leaps down and begins hopping towards the action with Thugg et al, Bawg has still not been spotted. Ice Toad on the right, but in white, use your imagination, its what its for.
The hidden rogue calls his colleagues to the kill.
But then there's another Ice Toad.
But it doesn't last long. The Sorlock demos its broken-ness by firing six Eldritch Blasts into the creature. Add Hex damage on and that and it would just about take care of a Hill Giant.
Bugger.
However, Bawg has broken cover.
But it's Thugg and Yen that are sent to deal with the newly arriving Ice Toads, this after Bawg disengaged and ran away. Here's the thing that the PCs are just discovering (because they mostly killed the other Ice Toads so quickly). The Ice Toad's have a 10ft icy-icy-cold zone (1d10 cold damage at the start of your turn). That's 1d10 cold for every aura that the PC is within.
This lesson is being reinforced atm, and hence Bawg running away.
Bawg is by far the squishiest.
But here's the thing- the Ice Toads don't last.
The large gem is taken, it is oddly shaped (a little) like a toad, and as big as Thugg's fist- so valuable.
Thugg scalps and ice toad and makes a cap for himself.
He doesn't, of course, he makes a bloody mess- and then puts it on his head. But let's leave him to his imaginings.
But, time to get on.
Next stop down the slope to the next level, at least that's the Giantkiller's thinking.
Here we are, the passage to the south slopes down, and as it does so the temperature rises (a little), and there's less ice, less snow- a bit more mud, but mostly just hard stone, and here and there (towards the bottom) loose stones underfoot.
Oh, and there's a light down there- a flickering light, like a torch.
Maybe two torches.
We go down to here...
There are two giant-sized torches on the walls here, one on either side of the entrance to the massive cavern (and another torch ahead in the image above) the enormous hall-like chamber is easily seventy feet high at the center, and the walls either side are carved with images of Frost Giants battling a variety of their equally large and fearsome (generally) prey- mastodon, huge bears, dragons, etc.
Thugg thinks it looks nice.
Bawg is back to sneaking.
And he's spotted something, following the eastern cavern wall- there's another large rock that has been clearly wedged into a hole or opening, a Frost Giant secret door.
With Thugg's help (eventually) the door is opened.
We're in.
Bawg, as usual, is sent ahead.
But what's this...
Treasure. And when I say treasure- there's a pile of it, a slew of it, a... horde.
The cavern is massive and this seems only to be the entrance- it gets even bigger further in.
Thugg dives into the treasure pile and swims in it. Thugg is very happy.
His colleagues remain wary.
And, as it turns out, Thugg is the safest PC in the cavern.
The other White Dragon is back, and somewhat healed- the dragon has just detached from the ceiling high above, it is still in flight, and round about thirty feet up when it looses its icy breath.
Yen is the first to react, the Monk runs up the wall next to the dragon and attempts to leap on its back, he makes a bit of a rick of it and ends up hanging onto one of the dragon's legs- and slashing at the beast with his flaming sword, while trying to hang-on.
And then...
The dragon screeches in pain, wing-turns, and then swoops off to the east, gaining altitude as it moves away, it tears at Yen as it departs. That's a Crit. Nice.
But...
Sadie is having none of it, the Sorlock starts blasting- but only remembers to Hex the thing after her first salvo. The White Dragon is almost spent, it was still injured from its previous encounter with the PCs.
And...
Bawg shoots it out of the sky. The dragon screeches one last time and them plummets seventy feet into the cavern floor, at the last possible moment (natch), Yen jump-tumbles away from the dead wyrm. He comes to his feet and turns to bow to his audience (no damage taken from the fall).
Note, Thugg threw a few javelins (badly) and then swore at the dragon on his turn- you should have seen him- he was magnificent.
But that's the end of the session.
Book of the Dead.
Ice Toad x6-ish.
Young White Dragon x1
Until next time.
Cheers goonalan.








