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I don't have anything against beard oils per se, but D&D specific brands? That seems weird to me. Why? It would be like D&D toothpaste, or D&D bottled water. Not everything has to be branded ;)
Surprisingly, there is not already D&D-themed toothpaste. Searching Etsy did bring up this bit of nightmare fuel:

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The other was a low-contrast dark green dice with dark red numbering, which couldn't be read except from very close by. The player was then in the habit of rolling the dice, calling the number rolled very quickly, and then snatching them up again - curiously, those were also his "lucky" dice. (Then again, that was also the same player from the post above, so maybe they were just thoroughly intimidated. :) )

Way back Chessex dice did not have painted numbers. One player bought a crystal d20 and sat the opposite of me at the other end of the table. I couldn't see the numbers. He would call 20s far too often for my taste. Next session I brought a red Crayola and put red wax in the 20 and the 1. He was not 'lucky' anymore.
This reminds me of a person I once knew. Good friend, terrible player. He used the same trick for a while. When I ran games with him, it didn't bothered me that much. Not as much as it did my other players, though.

To me, the problem wasn't that he cheated with the dice, but that he felt had to cheat in order to have fun. But curiously enough, he only did it with the d20... you know, the one die that let's you do  everything in the game. Any other dice for healing, damage, etc., he called them clean. In my mind, that was a symptom of the system, and not specifically the player. (We were playing 4e at the time.)

Obviously, my other players wanted me to do something about it. But I didn't feel like asking a grown man to color his dice with a marker, or give him supervised rolls and pre-approved dice purchases. I chose to treat cheating the same way I treated powergamers and over-optimizers. I don't adjust the game or my approach to try and meet the outliers head on. That only ostracizes the individuals from the others, or encourages everyone else to do the same thing they're doing.

Instead, I told everyone point blank that I didn't care if anyone cheated. If that is what a person felt they needed to do to enjoy the game, then go right ahead. If they're having fun and not getting in the way of anyone else's, that's all that matters to me. It's just a game, and we don't let dice get in the way of our fun.

And then I remind them that I have a screen in front of me. That means I can cheat more than anyone else at the table without anyone ever knowing it. I could've been cheating all along. I like to have fun, too. :)
 


Obviously, my other players wanted me to do something about it. But I didn't feel like asking a grown man to color his dice with a marker, or give him supervised rolls and pre-approved dice purchases. I chose to treat cheating the same way I treated powergamers and over-optimizers. I don't adjust the game or my approach to try and meet the outliers head on. That only ostracizes the individuals from the others, or encourages everyone else to do the same thing they're doing.

Instead, I told everyone point blank that I didn't care if anyone cheated. If that is what a person felt they needed to do to enjoy the game, then go right ahead. If they're having fun and not getting in the way of anyone else's, that's all that matters to me. It's just a game, and we don't let dice get in the way of our fun.

And then I remind them that I have a screen in front of me. That means I can cheat more than anyone else at the table without anyone ever knowing it. I could've been cheating all along. I like to have fun, too. :)

We were 15 years old and he cheated in several other ways. Going as far as giving his character a truck load of the magical items he wanted, when I let him use my campaign for a one-off adventure. It was all a trick to get the items. Nicely played as cons go, but I didn't have to deal with him anymore because I moved to another town not long after. Good riddance.
 

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