D&D Beyond admits that blocking Drops sharing "was not the right decision," will release yearly bundles of Drops content for sale for non-subscribers

D&D Beyond is looking to the feasibility of sharing Drops content.
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D&D Beyond is addressing complaints about its new Drops programs. Today, D&D Beyond made a new post providing some updates about its D&D Beyond Drops program, which releases weekly content exclusive to subscribers. The updates were intended to address major complaints about the new program, namely that subscribers could not share the content with their campaigns and that non-subscribers had no way to purchase Drops content outside of a subscription. "It’s become clear from your feedback that there were two main things we got wrong with D&D Beyond Drops: content sharing and non-subscriber access," the post reads.

In the post, D&D Beyond admitted that not allowing Drops content to be shared via campaigns "was not the right decision." Although no immediate solution was announced, D&D Beyond stated that they expected to have more information about content sharing in the coming weeks. Additionally, D&D Beyond also announced that they would be releasing Drops content on their marketplace for sale via a yearly bundle, with the first bundle set to be released next May. This content will be available to all D&D Beyond users, regardless of their subscription status.
 

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Christian Hoffer

Christian Hoffer









Trying to be reasonable here, WotC did a thing that a lot of people didn't like. They reconsidered it and changed course.

It's not as if they didn't come up with something people didn't like first, and the reason they changed it was because people were upset. But the end result is a pretty good thing.

Now I'd argue it would be better if we could have skipped right to that part from the beginning. And I'd like to think that lessons could be learned from this, but I don't expect that to be true.

This is definitely neither a "WotC is evil" nor a "wow, WotC is awesome" moment; it's just another questionable thing that they pivoted on.

And I'll argue that members of the gaming community who love D&D having a say at what happens would be a net good thing. Not quite "Enworld should run WotC," but rather the evil mastermind "one of my advisors will be an eight-year-old boy. If he can see a hole in my plan, I'll do something different." (If you remember the Evil Overlord list, this one was on it).
 

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