Let me amend what I said: some people always spin or find everything WotC does as a negative
That's definitely true, but in this specific case, I think it's totally fair to see this is as still a net negative. They're moving in the right direction, great, but they're still a long distance from shore.
In the post, D&D Beyond admitted that not allowing Drops content to be shared via campaigns "was not the right decision."
This, for example, was insane levels of outright stupidity and greed from WotC. Even beyond the basic questionable ethics of the whole thing, it's just impractical and makes the Drops more or less worthless because most people who use Beyond are groups with 1-2 people with full-on subscriptions buying most of the stuff for a group.
And it's not fixed! They're just saying they want to find a way to "do better", which is pretty meaningless until we know what that is. There's a trivially obvious and straightforward way to fix it - make it shareable like literally everything else you can get in D&D Beyond is. But they didn't commit to that.
And why not? They don't say. It's very odd and rather suspicious. Best case scenario is the screwed up royally in the tech behind how Drops determine who can access them, but that would be rather incredible.
Doing a yearly bundle of this content is also pretty negative. If you do want something, but aren't a subscriber, previously with Beyond, you got it at exactly the same time as subscribers, and paid about the same amount, you just couldn't share it. Now, even assuming get the "yearly bundle" out like day-and-date, you're looking at two big problems:
1) You can't pay for specific content. That might be arguably be okay with an actual book with a theme and so on, but in this case we're looking at wild spattering of completely unrelated and unthemed material. It's very unlikely anyone but collectors wants more than say, 30% of it.
2) You're forced to wait essentially d12 months (again, assuming they're getting the bundles out absolutely on time, which they might not) for any given piece of content to be available, which is just not how this platform has worked, isn't the "content ecosystem" people bought into.
Credit where it's due, good on WotC for listening.
I think we save the credit for when the issues are both resolved, no?
The "can't share" issue isn't resolved at all, not even slightly. They've not committed to anything, and they're ignoring the obvious fix that their entire platform uses for some reason. This is like your friend drunkenly parking his F150 in your front garden, destroying a bunch of your plants, and instead of committing to move it and pay for the damage, he's just saying "I can see this was not the correct thing to do", like no duh, Sherlock. Now fix it.
The "can't access" issue is still intentionally broken for non-subscribers in a way that is the rest of the platform isn't, and is still potentially going to involve paying for a huge amount of content you don't want to get at a small amount of content you do. This is all fun and games whilst it's just unimportant stuff in drops, but sooner or later, subclasses, races, spells, monsters and maybe even entire classes that a lot of people see as important parts of D&D are going to end up there.
So we can say, they have at least openly recognised that these elements are a problem, and committed to an (unideal and incomplete) solution to
one of them. Movement in the right direction, but pressure should still be kept on them, especially as they are avoiding the obvious solution re: sharing (again, this might be technical, but if so, why not say it?).