D&D Beyond Drops adds first subclass, a Shadowfell-themed Fighter

The Fighter subclass is available exclusively to subscribers.
Sorrow Knight.jpg


The D&D Beyond Drops program has added its first subclass as part of its October slate of releases. The Sorrow Knight is a Fighter subclass that has ties to the Shadowfell and is part of a wider slate of Shadowfell-related releases for October's major D&D Beyond Drops. The Sorrow Knight has a pool of Despairing Strike Dice that can be spent when a Fighter hits with a weapon attack. In addition to dealing extra Psychic damage, the Despairing Strike also inflicts one of several additional effects chosen by the Sorrow Knight. The range of choices for the Despairing Strike increases when a player reaches Level 10. At Level 7, the Sorrow Knight gains a limited teleport ability that can also frighten creatures within 10 feet of where the Fighter appears. At higher levels, the Fighter gains resistance to Necrotic and Psychic damage and can attune to the Shadowfell for a minute, with the ability to spend Reactions to become incorporeal when targeted by an attack and thus reduce that attack's damage to 0 and become immune to the Charmed and Frightened conditions.

Several Shadowfell-related Feats were also released with this set of content, as well as a handful of Shadowfell-related monsters.

The Sorrow Knight is the first subclass to be released via the D&D Beyond Drops program, a digital-only set of content available only to D&D Beyond subscribers. The Sorrow Knight, alongside other D&D Beyond content will be available to non-subscribers in the form of a digital release on D&D Beyond next May. It does not appear (at least at this time) that there are any plans for a physical release of the Sorrow Knight or other D&D Beyond Drops content.
 

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Christian Hoffer

Christian Hoffer

the more this edition goes, the more I hate rerolls of any kind.
they just slow down the game, just give fixed bonuses before the roll or fixed bonuses after the roll.

I have a monk with tavern brawler, but when i roll a 1 I just ignore it because i dont want to slow down my turn with a reroll

If I wasnt playing virtually I would but roll20 makes it more complicated than it needs to be.

But im pro streamlining rhe game.
 

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“Abandoned” seems powerful for a level 3 ability. It causes the target to regard everyone it see as enemies. Fire an arrow into an oncoming phalanx.
 

So apparently within first 24 hours they nerfed one ability that was little bit strong, and apologized for it. At this point the "they aren't called Warriors of the Coast" jokes write themselves.
 

So apparently within first 24 hours they nerfed one ability that was little bit strong, and apologized for it. At this point the "they aren't called Warriors of the Coast" jokes write themselves.
It was errata, not a nerf? The text initially didn't include the trigger that activates one of your features (using your Tactical Shift.) It was just a mistake that was corrected.
 



It was errata, not a nerf? The text initially didn't include the trigger that activates one of your features (using your Tactical Shift.) It was just a mistake that was corrected.
Heaven forbid they fix things quickly.
The thing is, it was good (not busted, not game-breaking, just good) without the errata and it got very positive reaction from the community, while now it is far more limited. Even if they made it by mistake, couldn't they see how well-received it was and that maybe it did not need fixing?

Also, we had to wait what, a month, for WotC to nerf Conjure Minor Elementals but a feature for Fighter that makes the clas marginally climb above useless gets "fixed" within 24 hours. You have to admit the jokes write themselves.
 


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