D&D Beyond Drops adds four new corrupted angels, three new spells

The new monsters and spells were part of a large monthly release.
angel of vengeance.jpg


D&D Beyond has released its monthly drop of content, this time adding three new spells, four new monsters, and three magic items. A month after its launch, Wizards of the Coast has added new content to its D&D Beyond Drops program. The program, which includes small weekly releases as well as a larger monthly release, is exclusive to D&D Beyond subscribers. This month's release includes four celestials that either serve darker purposes or have been corrupted by outside forces, as well as three new spells and three new magic items.

The four new monsters include the Angel of Death (CR 14), Angel of Obsession (CR 6), Angel of Slaughter (CR 25), and Angel of Vengeance (CR 9). The three new spells include Searing Orb (a 2nd level spell that deals damage to a target and then forces the creature and those around it to make a saving throw or be blinded), Tortoise Shell (a 2nd level spell that grants a bonus to AC that becomes greater if the player is standing still), and Void Star (a 7th level spell that deals necrotic damage to its target on the round the spell is cast and a lesser amount of damage on a subsequent round.)

Wizards of the Coast recently announced that they'd make all Drops content available for sale to non-subscribers via annual bundles on D&D Beyond. They're also looking to make Drops content sharable in campaigns.
 

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Christian Hoffer

Christian Hoffer


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So, are the new monsters as cool as they look? Those of us without subscriptions want to know.
Very nice. They actually slot very well into the game I'm currently running so I've added three of the four to my current adventure. The Angel of Slaughter is a beast and they won't be ready for it for quite a while but it will fit in great when the apocalypse really gets going in-game.
 


Not quite as dramatic, but probably destined to get more used than angels is the Eternal Chalk magic item, which does what it says on the tin.

Being able to make faintly glowing marks that can't be erased for a week is a huge thing for dungeons and Underdark exploration adventures.
Oh, nice. I always love "basic" magic items. The ration beads, the self-repairing rope, the bottomless coffee thermos, and so on.
 


So, are the new monsters as cool as they look? Those of us without subscriptions want to know.

I think they need errata, mostly around their thier disguised self power.

And maybe some lore about their origins. The Angel of Obsession & Angel of Venegence are corrupted versions of other Angels, but how are Angels of Death created and how do they fit in with the rest of the Angel hierachy? And who created the 3 Angels of Slaughter (also since there are only 3 of them period, it'd be cool if they gave us their names).
 



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