D&D Beyond Drops are antithetical to D&D Beyond's traditional subscription model

The new service diminishes the traditional value of a subscription, even while adding new content.
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This week, Wizards of the Coast announced a new feature for D&D Beyond, exclusive to subscribers of the service. Drops are a new weekly feature of the site that will add a smattering of new content, such as spells, feats, or monsters to a new compendium accessible only to subscribers. Included in the initial drop were over 100 maps from previously released editions of the game as well as 250 "reveals", all of which are available through D&D Beyond's Maps VTT.

On the outset, the Drops compendium seems like an easy way to add value to D&D Beyond's subscription service. While Drops continues a trend of "digital exclusive" content to D&D Beyond, the content itself (at least initially) seems rather tame. So far, there's no indication that D&D Beyond will add new subclasses or species to the Drops compendium and the feats and spells they initially added hardly seem like "must-have" spells. However, the implementation of Drops marks a notable shift in how D&D Beyond's subscription service works, and it's for the worse.

Traditionally, the core reason to subscribe to D&D Beyond is to unlock content sharing between accounts. If one player subscribes to D&D Beyond and creates a campaign for players to use, other party members in that campaign can access any content the subscriber has purchased through D&D Beyond. However, content released through Drops are locked behind a subscription - it cannot be shared to other party members. What's more, Drops content is only available to those who have an active subscription. If a user lets their subscription lapse or cancels it, they lose access to the content.

It's unclear whether this was a deliberate move or a quirk of D&D Beyond's now decade-old service, but the rollout of Drops as it is now is a step back for D&D Beyond. Since their acquisition of D&D Beyond back in 2022, Wizards has looked to "extract" value from the service. At first, this came in the form of digital exclusive perks available to anyone with an active D&D Beyond account. Then came additional subscriber perks such as early access to new D&D book releases, or additional "DLC" content exclusive to D&D Beyond. Still, these were all "value adds" - ways to increase the value of a subscription or an active account. Although Drops is supposedly the same, excluding the content from the traditional subscription content sharing service is a major setback to what's supposed to be the core reason to have a subscription in the first place.

It's clear that D&D Beyond is attempting to entice the average player to purchase a D&D Beyond subscription. Previously, the business model encouraged a single player from a D&D game to purchase a Master tier subscription and content and share it with fellow players. However, D&D Beyond Drops explicitly encourages every player in a game to purchase a subscription to gain access to player-facing material that would otherwise be unavailable to them. And while I'm sure there's workarounds such as a DM directly adding the content to a player's character sheet or simply screengrabbing the content and passing it along to players, D&D Beyond Drops still represents a notable shift into how D&D Beyond uses its subscription model.

One of the big worries when Dan Ayoub and other gaming executives took over Wizards of the Coast is that they'd look to shift their core games to a live service model. I'd argue that Dungeons & Dragons has always been a live service game, one that's continuously updated via new content. D&D has even featured a subscription model of sorts in the past - many now core parts of Dungeons & Dragons were first released through Dragon Magazine, which of course was available via a subscription. Of course, when Dragon was released, it was easy enough to pass a copy of a magazine with a new class or new spell to another interested party member, and of course ending a Dragon subscription didn't mean losing access to past magazines. Still, D&D Beyond Drops marks a worrying shift as to how D&D's live service model is changing. Previously, a D&D game needed only to pay $54.99 a year to gain access to any content purchased by a subscriber. Now, every player has to pay a minimum of $25.99 a year if they want access to certain spells or feats. It's a clear way to drum up more revenue for the D&D Beyond service while diminishing the value of D&D Beyond's traditional subscription model.
 

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Christian Hoffer

Christian Hoffer


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Yeah, that seems like a good way to get your account suspended (even leaving aside the legal problems of unauthorized copying and sharing copyrighted materials).

If they wanted to stop it they could have limited the option. They didn't. I won't be able to make it public but I don't want to.
 




I'm shaking in my boots.
Well then, let's seek out a more official answer so that you won't be quite so anxious.

@LaTia J we've seen multiple people here talk about sharing Drops content in D&D Beyond with non-subscribers, and in so doing, said how WotC could have limited users from doing that, but didn't.

Can you clarify if WotC is okay with D&D Beyond subscribers copying and sharing Drops content with non-subscribers as "custom" materials?
 

Well then, let's seek out a more official answer so that you won't be quite so anxious.

@LaTia J we've seen multiple people here talk about sharing Drops content in D&D Beyond with non-subscribers, and in so doing, said how WotC could have limited users from doing that, but didn't.

Can you clarify if WotC is okay with D&D Beyond subscribers copying and sharing Drops content with non-subscribers as "custom" materials?
Or we could not put someone whose been extremely helpful to our community as a liason between us and WotC on the spot with this generally vague and non-nuanced question in an effort to score points.

This post reeks of... Nah uhn. Im telling energy.
 

Or we could not put someone whose been extremely helpful to our community as a liason between us and WotC on the spot with this generally vague and non-nuanced question in an effort to score points.
The question is neither vague nor non-nuanced (and I honestly don't know what you mean by "points" here). Is it okay for people to copy and share content that's been set up so that it can't be shared, just because the ability to copy it hasn't been proactively disabled?
This post reeks of... Nah uhn. Im telling energy.
So to be clear, you don't think you did anything wrong when you advocated for copying and sharing Drops content?
 

The question is neither vague nor non-nuanced (and I honestly don't know what you mean by "points" here). Is it okay for people to copy and share content that's been set up so that it can't be shared, just because the ability to copy it hasn't been proactively disabled?
Well for one people are talk8ng about drops intended for players and only sharing with their personal group...neither of which you mentioned. Thats nuance....

So to be clear, you don't think you did anything wrong when you advocated for copying and sharing Drops content?
It doesn't matter... either way you've taken it upon yourself to tell on people considering it. Here's a question for you...are you a DDB subscriber at Master Tier? If so and you feel you shouldnt... couldn't you just choose for yourself...not to?
 

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